Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through PayPal, Flattr, Liberapay or Buy us a Coffee. You can also buy games using our partner links for GOG and Humble Store.

The open source Godot game engine is a really amazing project that’s quickly becoming even more amazing. Development continues unabated and, thanks to dedicated programmers, there’s plenty to look forward to in the works.

The free, open source and cross-platform game engine Godot has been steadily improving for quite some time. The upcoming 4.0 version already promises neat new features such as Vulkan support and real-time global illumination. Now, thanks to Google’s Summer of Code program, a few student developers have been focusing on improving several areas of the engine and editor.

All six of the projects are good improvements and generally add to the available tools but a few caught my attention more than others. Particularly the inclusion of document generation for Godot’s own scripting language as well as improvements to localization tools. Yes, I know, they may not be as obviously pleasing as better animation support or modelling improvements but solid documentation and the ability to painlessly edit a sprawling project is something that’s often sadly overlooked in the development world. Making an engine or editor more accessible is always a noble goal.

That said, there are also improvement to how the engine deals with inverse kinematics—a common use of which can be bones in models and their movement. There’s a lot to these disparate projects and these improvements are set to be integrated into the 4.0 release of Godot. A lot of this code can already be found in the main development branch so things are on track for an exciting release. Hopefully we’ll see even more improvements before the summer is over.

Additionally, the second release candidate for Godot 3.2.3 has also been made available. This follows on from 3.2.2’s release last month and is mostly focused on fixing on the bugs and regressions that slipped through the cracks. There’s a solid amount of fixes there and, if no other major issues are discovered, the final version of 3.2.3 ought to be out sometime this week.

Article taken from GamingOnLinux.com.
20 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more here.
About the author -
author picture
History, sci-fi, technology, cooking, writing and playing games are things I enjoy very much. I'm always keen to try different genres of games and discover all the gems out there.

Oh and the name doesn't mean anything but coincidentally could be pronounced as "Buttery" which suits me just fine.
See more from me
3 comments

appetrosyan 30 Jul
Great news. Wish I could partake in summer of code. Lots of good things for FOSS happen then.
ssj17vegeta 30 Jul
I for one am thrilled. Documentation support in the editor was a weak point, which I'm glad is being addressed.

Performance monitors and profilers are crucial for any serious project, too ;)
TheSHEEEP 31 Jul
View PC info
  • Supporter Plus
Quoting: ssj17vegetaDocumentation support in the editor was a weak point, which I'm glad is being addressed.

Performance monitors and profilers are crucial for any serious project, too ;)
Absolutely.
Especially for modding support for games (which is relatively easy to achieve with Godot in contrast to Unity or Unreal), having some nice auto-completion and better editor support for custom code is invaluable.
While you're here, please consider supporting GamingOnLinux on:

Patreon, Liberapay or PayPal Donation.

We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!

You need to Register and Login to comment, submit articles and more.


Or login with...