Some parts of developing games can end up quite tedious like manually placing down tiles for 2D games, and it seems Tilekit might be able to help with that.
Tilekit is a tilemap editor, one that's centred around pattern-based auto tiling. It's quite clever and could end up being a nice time-saver. Tilekit works by using an input map of basic tiles and a set of user-defined rules to create the resultant output map from your tileset. Check out the GIF of it in action, it's very cool:
- Unique pattern-based-rule autotiling system
- Map export to JSON
- Code-export of final ruleset to C or Lua
- Basic object system for game-entity placement
- Simple animated tile system
With a fresh update released a few days ago it adds in zoom in/out support, Ruleset processing adjusted to prevent UI lag on big projects, there's improved object name string filtering, you can toggle object labels and the application will handle invalid user config files better.
Tilekit supports Linux too, and there's also a demo available if you wish to try it out.
You can check out Tilekit over on the itch.io store page.