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Metro Exodus is still planned to release for Linux and macOS

By - | Views: 47,426

4A Games have confirmed in an official 10th anniversary update post today that Metro Exodus is still going to release for Linux and macOS as well.

They gave a small overview in the post about what's been going on like celebrating the first release of Metro 2033 which arrived back in March 2010. Not only that, they recently got acquired by Embracer Group who also control Koch Media, Saber Interactive, THQ Nordic and others. Specifically, 4A Games are now an independently run subsidiary of Saber Interactive.

For people waiting on official Linux support for Metro Exodus, there's good news. While it has been confirmed for a while now, they have been somewhat quiet on it. When mentioning about bringing it to the latest consoles with the Xbox Series X and the PlayStation 5 they also said this:

Aside from these enhanced versions for Gen 9, we recently brought Metro Exodus to more players through Amazon’s ‘Luna’ streaming service; and we’re also working on dedicated Linux* and Mac versions of the game. We’ll share more information about these closer to release.

*Emphasis ours.

Also confirmed is a new Metro game that is officially under development. They're not sharing anything on that, other than it being built for all modern tech as it's targeting PCs and the latest consoles. 4A also confirmed their commitment to "delivering a great story driven single player experience". On top of that, with Saber's help they're exploring a proper multiplayer Metro title but it's not clear if it will be part of the next Metro game or a title by itself.

Article taken from GamingOnLinux.com.
Tags: FPS, Steam, Upcoming | Apps: Metro Exodus
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109 comments
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rustybroomhandle Nov 25, 2020
Quoting: mos
Quoting: rustybroomhandleTheir port uses dxvk
Port of what?

The Linux native port of Metro Exodus uses dxvk.

See: https://steamdb.info/patchnotes/4929373/


Last edited by rustybroomhandle on 25 November 2020 at 7:17 pm UTC
mos Nov 25, 2020
Quoting: rustybroomhandle
Quoting: mos
Quoting: rustybroomhandleTheir port uses dxvk
Port of what?

The Linux native port of Metro Exodus uses dxvk.

See: https://steamdb.info/patchnotes/4929373/
there is no Linux native port of Metro Exodus tho? And if it would end up using DXVK after all, that's not much of a native port anyway
Shmerl Nov 25, 2020
Quoting: mosthere is no Linux native port of Metro Exodus tho? And if it would end up using DXVK after all, that's not much of a native port anyway

Should it matter if it's well supported? It's better to use FOSS tools for porting anyway than some proprietary wrappers that also exist (like Feral is using).


Last edited by Shmerl on 25 November 2020 at 7:50 pm UTC
rustybroomhandle Nov 25, 2020
Quoting: mos
Quoting: rustybroomhandle
Quoting: mos
Quoting: rustybroomhandleTheir port uses dxvk
Port of what?

The Linux native port of Metro Exodus uses dxvk.

See: https://steamdb.info/patchnotes/4929373/
there is no Linux native port of Metro Exodus tho? And if it would end up using DXVK after all, that's not much of a native port anyway

The Stadia port is Linux native, and the link I posted clearly shows they have a native port on Steam, even though it's not released yet. And DXVK is fine as an easy dx to vk translation. The performance hit is minimal.
mos Nov 25, 2020
Quoting: ShmerlShould it matter if it's well supported?
Well supported DXVK is an oxymoron. It's a third-party catch-all solution, which the devs would never ever actually support. We can't even be sure they'll tinker much with the source to get it work better. There were similar examples.
Shmerl Nov 25, 2020
Quoting: mosWell supported DXVK is an oxymoron. It's a third-party catch-all solution, which the devs would never ever actually support. We can't even be sure they'll tinker much with the source to get it work better. There were similar examples.

Again, I'd take that over proprietary wrappers any time. dxvk has proven itself to be very high quality.


Last edited by Shmerl on 25 November 2020 at 8:14 pm UTC
mos Nov 25, 2020
Quoting: ShmerlIt's better to use FOSS tools for porting anyway than some proprietary wrappers that also exist (like Feral is using).
are. you. fcukin. serious? Feral FINE TUNES their InDirectX for each and every game how do you think 4A will do the same with DXVK??? Keeping it open too.
Shmerl Nov 25, 2020
Quoting: mosare. you. fcukin. serious?

Totally serious. Proprietary wrapping is thing of the past. Today it's going to be either a proper native port or dxvk / vkd3d-proton, unless you didn't pay any attention.

That's how FOSS works. Once it reaches quality level, not using it becomes silly.


Last edited by Shmerl on 25 November 2020 at 8:16 pm UTC
mos Nov 25, 2020
Quoting: ShmerlAgain, I'd take that over proprietary wrappers any time.
mindless fanboys be mindless fanboys.
Shmerl Nov 25, 2020
Quoting: mosmindless fanboys be mindless fanboys.

Blob proponents remain blob proponents it seems. It doesn't matter. The fact that they are using dxvk speaks for itself.


Last edited by Shmerl on 25 November 2020 at 8:17 pm UTC
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