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Metro Exodus is still planned to release for Linux and macOS

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4A Games have confirmed in an official 10th anniversary update post today that Metro Exodus is still going to release for Linux and macOS as well.

They gave a small overview in the post about what's been going on like celebrating the first release of Metro 2033 which arrived back in March 2010. Not only that, they recently got acquired by Embracer Group who also control Koch Media, Saber Interactive, THQ Nordic and others. Specifically, 4A Games are now an independently run subsidiary of Saber Interactive.

For people waiting on official Linux support for Metro Exodus, there's good news. While it has been confirmed for a while now, they have been somewhat quiet on it. When mentioning about bringing it to the latest consoles with the Xbox Series X and the PlayStation 5 they also said this:

Aside from these enhanced versions for Gen 9, we recently brought Metro Exodus to more players through Amazon’s ‘Luna’ streaming service; and we’re also working on dedicated Linux* and Mac versions of the game. We’ll share more information about these closer to release.

*Emphasis ours.

Also confirmed is a new Metro game that is officially under development. They're not sharing anything on that, other than it being built for all modern tech as it's targeting PCs and the latest consoles. 4A also confirmed their commitment to "delivering a great story driven single player experience". On top of that, with Saber's help they're exploring a proper multiplayer Metro title but it's not clear if it will be part of the next Metro game or a title by itself.

Article taken from GamingOnLinux.com.
Tags: FPS, Steam, Upcoming | Apps: Metro Exodus
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114 comments
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omer666 25 Nov, 2020
Using DXVK doesn't necessarily mean it's using Wine, I think. The game seems to be native if the bundled binaries are any indication.
Many ports use translation layers to convert DirectX calls to OpenGL or Vulkan.
And for people who seem worried about DXVK being a catch all solution, you know it's open source, so 4A Games can fine-tune it for the game if they have to.
jens 25 Nov, 2020
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Quoting: tonRGreat, but certainly not interested to buy a game that's nearly 2 years old at full price.

Yes, I know now the game is on sale. But since pandemic, I insist to buy a new, fresh (less than 1 year from launching date) and preferably day-1 launched Linux games at full price as my part to "support the developers".

I know how hard the pandemic hit you all and me. With that, I want to "reward" developers who supporting Linux despite these hard times.

This is my new stance. Probably won't change even after pandemic over.

I think other sectors than the gaming industry have been hit much harder by the pandemic. I would say home entertainment (e.g. gaming or streaming services) even grew in the past months.

That said, supporting Linux developers is always a good idea! :)
x_wing 25 Nov, 2020
Quoting: HoriJust wondering... is the Mac version going to be an ARM version?

They can support x86 and ARM if they want: https://developer.apple.com/documentation/xcode/porting_your_macos_apps_to_apple_silicon

But I'm not 100% sure if this would make any sense outside of making an specific Big Sur release or if it is even possible that M1 is able to move this game (If I recall correctly, 3D Graphics aren't M1 strength).
mos 25 Nov, 2020
Quoting: omer666Using DXVK doesn't necessarily mean it's using Wine, I think. The game seems to be native if the bundled binaries are any indication.
Sigh... 3d API conversion is what makes porting difficult and perfomance to suffer. Other system calls' cost influence on performance pale in comparison.

Quoting: omer666Many ports use translation layers to convert DirectX calls to OpenGL or Vulkan.
thx Cap'n

Quoting: omer666And for people who seem worried about DXVK being a catch all solution, you know it's open source, so 4A Games can fine-tune it for the game if they have to.
So much for opennes then eh?
mos 25 Nov, 2020
Quoting: Mohandevir
Quoting: DedaleTo add to the previous comments, the stadia version shows in the credits it uses DXVK. And stadia is debian.

Lets hope this is a new tendency that will pick up momentum...
I'll just quietly hope all morons will vanish sometime thanks

If anything this proves that windows by 2020 is a cartload of legacy garbage which nobody really needs but everybody's stuck using.
rustybroomhandle 25 Nov, 2020
Quoting: mos
Quoting: Mohandevir
Quoting: DedaleTo add to the previous comments, the stadia version shows in the credits it uses DXVK. And stadia is debian.

Lets hope this is a new tendency that will pick up momentum...
I'll just quietly hope all morons will vanish sometime thanks

You first.
Mohandevir 26 Nov, 2020
Quoting: mos
Quoting: Mohandevir
Quoting: DedaleTo add to the previous comments, the stadia version shows in the credits it uses DXVK. And stadia is debian.

Lets hope this is a new tendency that will pick up momentum...
I'll just quietly hope all morons will vanish sometime thanks

If anything this proves that windows by 2020 is a cartload of legacy garbage which nobody really needs but everybody's stuck using.

Wow! That was rude!

Thing is, at 0.9% market share, DXVK/Proton are probably the only way forward for Linux gaming, if the goal is to attract developers to the platform.

Who knows, maybe some day, in a decade or two, when Linux gaming hits the 3% or 4% mark, we may see true linux native games, written from the ground up, but in the meantime, you better brace yourself, because you'll have to deal with lots of morons by the square feet!




Last edited by Mohandevir on 26 November 2020 at 1:34 am UTC
omer666 26 Nov, 2020
Quoting: mos
Quoting: omer666Using DXVK doesn't necessarily mean it's using Wine, I think. The game seems to be native if the bundled binaries are any indication.
Sigh... 3d API conversion is what makes porting difficult and perfomance to suffer. Other system calls' cost influence on performance pale in comparison.

Quoting: omer666Many ports use translation layers to convert DirectX calls to OpenGL or Vulkan.
thx Cap'n

Quoting: omer666And for people who seem worried about DXVK being a catch all solution, you know it's open source, so 4A Games can fine-tune it for the game if they have to.
So much for opennes then eh?
Hello there. According to your comments' tone, it seems you desperately yearn for attention, you poor little thing.

So you want game developers to re-write their engine entirely when they port their games to Linux?
If you're nice all year long, and have a strong belief in Santa Claus, maybe your wish to see game studios starting over a 3 years long development process just for you will come true :)

Oh, and those big, bad guys who like open source software, they're just evil, bearded lizards. Everybody knows nothing's better than a good old secret sauce from grandma. They're just commies who want everything for their own. Shame on them.
KuJo 26 Nov, 2020
Because of my Stadia Pro abo I got it as a free game. Otherwise, because of the Epic exclusivity, I wouldn't buy it, because I don't want to support the publisher for acting this way.
mos 26 Nov, 2020
Quoting: omer666According to your comments' tone, it seems you desperately yearn for attention, you poor little thing.
says someone who just posted 3 useless paragraphs of text. which no one probably even read. not me for sure.

cheers.
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