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Something magical appears to be happening on Steam. Not only is Linux above 1% for another month but we've now seen 6 months of it continuing to rise. Going by our own historical stats, this makes it the highest it has been for over 3 years too.

When filtering to just Linux on the Steam Hardware Survey here's the most popular distributions:

  • Ubuntu 20.04.3 LTS 64 bit 16.87%
  • "Manjaro Linux" 64 bit 11.83%
  • Arch Linux 64 bit 11.57%
  • Pop!_OS 21.04 64 bit 7.99%
  • Linux Mint 20.2 64 bit 6.64%
  • Ubuntu 21.04 64 bit 5.48%

There's also the Steam Flatpak listed but that's a cross-distribution thing.


Source - our Steam Tracker.

Initially their comparison percentages seemed to be comparing against August data. Valve corrected that now so they're looking right based on what they showed last month with Linux seeing a 0.08% increase.

Compared with historical data, Linux is going up dramatically (relatively speaking - for Linux) compared to the last few years. What is pushing this up though? That's still the big question. It seems likely at this point the Steam Deck hype and continued Steam Play Proton improvements just keep pulling in new users excited by it all. If all you care about is clicking Play on Steam, things have never been this good for Linux gaming.

Article taken from GamingOnLinux.com.
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Mohandevir Nov 2, 2021
Seriously, if futur Steam Deck users are starting to like SteamOS 3.0, find the desktop mode easy to use and Valve decides to release a more "general desktop" version of SteamOS 3.0 (meaning it includes an automatic way to install and update all the standard drivers for desktop PC support), it could really help Linux gain a solid foothold in the market.
Purple Library Guy Nov 2, 2021
So since February we've gone from the doldrums of 0.8% to the not-quite-so-doldrums of, looks like over 1.1%, which is, what, something like a 37% increase. Not too shabby.

OK, the total's still tiny. I'll definitely be interested to see what happens when Steam Decks start to sell.
scaine Nov 2, 2021
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Quoting: Purple Library GuySo since February we've gone from the doldrums of 0.8% to the not-quite-so-doldrums of, looks like over 1.1%, which is, what, something like a 37% increase. Not too shabby.

OK, the total's still tiny. I'll definitely be interested to see what happens when Steam Decks start to sell.

Definitely tiny in relative terms, but it still blows my mind to think that there are potentially well over a million active monthly users on Steam that run Linux. It's pretty incredible given the choke hold MS has on the vast majority of the population.
Solarwing Nov 2, 2021
Quoting: Purple Library GuySo since February we've gone from the doldrums of 0.8% to the not-quite-so-doldrums of, looks like over 1.1%, which is, what, something like a 37% increase. Not too shabby.

OK, the total's still tiny. I'll definitely be interested to see what happens when Steam Decks start to sell.

Me too.The future is full of promise. We can expect Steam Deck, sea level rise, global warming and universal starvation! Aaah That's bad. Maybe I should think positively. Anyways Steam Deck is worth waiting for in my opinion.
Purple Library Guy Nov 2, 2021
Incidentally in theory, if we continued that rate of % increase, like a 37% increase every 8 months, we'd reach 90% in 9 years and 4 months!
Mohandevir Nov 2, 2021
For the record, I said that the Steam Deck and SteamOS 3.0 could help Linux gain a foothold, not overthrow MS Windows.


Last edited by Mohandevir on 2 November 2021 at 5:40 pm UTC
EduardoMedina Nov 2, 2021
Quoting: lucinosI would guess a big part of the flatpak is fedora, if I am not mistaken they push it more than other distros.
If you take Steam from RPM Fusion, Fedora is not correctly identified by the Steam client. You have to install the 'redhat-lsb-core' package if you want to see Fedora well identified by the Steam Client. If you don't do that, Fedora Workstation is identified as a generic Linux system by the Steam Client.
CatKiller Nov 2, 2021
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Quoting: scaineDefinitely tiny in relative terms, but it still blows my mind to think that there are potentially well over a million active monthly users on Steam that run Linux. It's pretty incredible given the choke hold MS has on the vast majority of the population.
Here's a thing. When Valve first made their Linux gaming push, Gabe Newell said, "we want to make it as easy as possible for the 2,500 games on Steam to run on Linux as well." The entire Steam catalogue then, which no one would have said was small, was 2,500 games. Today there are 8,000 Linux-native games on Steam. The Linux gaming market is big, only looking small compared to PC gaming as a whole, and the over a million monthly active Linux gaming user base is already big enough for the developers of 15% of the games on Steam to say, "yes, I'd like a piece of that." We need growth, sure, but we don't really need to get that much bigger for more developers to take note, and for us to get onto the virtuous cycle side of the chicken and the egg. Bigger than Mac (historically maybe ~5%, now only ~3%, with nearly 14,000 games) yes, but maybe 10% could get us to the point that more games are released on Linux than not? 15%? It's clearly not too expensive a venture, or the developers of those 15% of games wouldn't have been doing it already.
gradyvuckovic Nov 3, 2021
Quoting: Purple Library GuyIncidentally in theory, if we continued that rate of % increase, like a 37% increase every 8 months, we'd reach 90% in 9 years and 4 months!

And here's me, who would be over the moon happy with reaching 5%. Because 5% would mean there are about 6m Linux gamers out there. Which would be more than sufficient marketshare to ensure the PC gaming industry (hardware makers, game developers, middleware developers, etc) give us at least some degree of meaningful support.
Purple Library Guy Nov 3, 2021
Quoting: gradyvuckovic
Quoting: Purple Library GuyIncidentally in theory, if we continued that rate of % increase, like a 37% increase every 8 months, we'd reach 90% in 9 years and 4 months!

And here's me, who would be over the moon happy with reaching 5%. Because 5% would mean there are about 6m Linux gamers out there. Which would be more than sufficient marketshare to ensure the PC gaming industry (hardware makers, game developers, middleware developers, etc) give us at least some degree of meaningful support.
It's true. But in a sense the first few percentage points are the hard part. If we get to that level where vendors, hardware and software, give Linux support . . . then the big chicken/egg problems blocking growth are gone. That doesn't mean automatic further growth, but certainly some doors we've been experiencing as wedged shut would suddenly be ajar.
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