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Trigon: Space Story is a fresh FTL-like space strategy game out now

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Now this looks pretty darn cool. Did you enjoy FTL: Faster Than Light? Well, Trigon: Space Story looks very much inspired by it but with much more modern graphics. Developed by Sernur.tech and published by Gameforge 4D GmbH, it doesn't just looked like FTL, they were directly inspired by it to create an FTL 2 that never came. Nice to see a title with full Linux support too, with a Native Linux build available.

Trigon: Space Story places you in the captain's seat of a fully customizable starship. Here you manage everything from the weapons systems and engines to the day-to-day tasks of the crew. Each time you play it's fresh, with a procedurally generated universe that has you travel through 9 different sectors with over 10 individual systems. With dangerous space anomalies, roving gangs of space pirates, and a complex web of intergalactic politics to navigate, you will need to strategize each approach with myriad factors to consider.

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Game Features:

 

  • Oh Captain, My Captain: It’s your show out there and it’s up to you to lead and inspire your crew, make life or death decisions, and craft the most badass ship in the galaxy.   
  • Build the Best Ship in the Stars: Outfit your star cruiser with more than 70 types of weapons including lasers, turrets, plasma cannons, bombs, drones, and more.     
  • It’s a Culture Thing: On your travels, you will make first contact with multiple species, each with their own unique qualities, like the warmongering militant Rakhi, or the crafty and tenacious Earthlings.     
  • Decisions, Decisions: You find a damaged ship with a crew that needs rescuing. Do you take the noble route and save them? Or hit ‘em while they’re weak and take their stuff?     
  • A New Adventure Every Time: A procedurally generated universe ensures no run is the same, forcing players to learn, adapt, and craft fresh strategies to ensure victory.

Available to buy on Humble Store and Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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6 comments

TheSHEEEP 28 Apr
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Doesn't look bad.
Kinda curious to see what it actually adds to the formula.
anewson 28 Apr
I streamed this for a bit and ultimately I found it a bit disappointing. The gameplay is right from FTL and the graphics are nice, but it didn't have interesting worldbuilding, the random events were not as fun or as well written, and I didn't find that it added much over FTL mechanically.
Drakker 29 Apr
I bought it, played it some, and asked for a refund. This game is not ready at all and needs a lot of love. There is zero feedback from the ship or the crew. No blaring alarm when your ship is on fire or has a leak, or when your hull integrity gets low. The crew will happily suffocate in silence, if your captain happens to die in silence, its game over. Etc... etc... etc. I can see it has potential, but in its current state it is not even close to FTL. Hopefully it will improve quickly, but I will wait a year or two before I revisit it.
Doc Angelo 29 Apr
Looks like a straight up clone of FTL. Eh. I'm not sure why I would want literally the same thing - but without all the mods.
I played the demo when it came out for Steam Next Fest last year, and just…wasn't sold on it. I found the graphics actually made things less comprehensible at a glance compared to FTL, unfortunately. (Like, the icons for each room being tiny and in the corner, rather than clearly spread out face-on on a floor tile of the room.) Now that it's out I should perhaps at least find video of someone playing it and see if that's been improved.
Drakker 29 Apr
Quoting: PhiladelphusI played the demo when it came out for Steam Next Fest last year, and just…wasn't sold on it. I found the graphics actually made things less comprehensible at a glance compared to FTL, unfortunately. (Like, the icons for each room being tiny and in the corner, rather than clearly spread out face-on on a floor tile of the room.) Now that it's out I should perhaps at least find video of someone playing it and see if that's been improved.

It wasn't improved at all. With the low contrast graphics and the no-feedback from crew and ship I find this very hard to play. In FTL if you hear heartbeats or a blaring alarm you know something requires your attention. When a room turns red, you see it even if you are not paying attention. In this game, if you are fixated on combat and the enemy shields, you will most likely not notice that a room is slowly turning from dark grey to the same dark grey with a slight shade of pink.
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