Mesa 22.1.0 is out now bringing tons of improvements for open source graphics drivers for OpenGL and Vulkan. The official Mesa website doesn't (yet) have a changelog up, but you can peruse it like I did over on the official GitLab.
New Features Supported:
- d3d12 GL4.2
- VK_EXT_depth_clip_control on lavapipe and RADV
- Vulkan 1.3 support on lavapipe
- VK_EXT_graphics_pipeline_library on lavapipe
- VK_EXT_primitives_generated_query on lavapipe
- VK_EXT_image_2d_view_of_3d on ANV and lavapipe
- VK_KHR_swapchain_mutable_format on lavapipe
- Intel DG2 support
Lots of bug fixes and overall improvements elsewhere including a number for gaming like fixing: fog effects in Elden Ring on AMD RADV, texture seams in The Evil Within 2 on RADV, poor performance in Ghostwire: Tokyo on RADV, Quake 2 RTX v1.6.0 having corrupted graphics in RADV and artifacts seen in Senran Kagura Shinovi Versus.
Improvements elsewhere like fixing up a memory leak for Apex Legends, glitches in Grid Autosport with AMDGPU, Aperture Desk Job rendering issues with Intel, occasional flicker seen in Rage 2 with AMD ACO, rendering issues in Outer Wilds on Intel ANV, colour distortion in Black Geyser: Couriers of Darkness fixed up, rendering corruption in DOOM Eternal on Intel ANV and the list goes on.
That's just bug fixes, there's also tons of big improvements to the Zink driver that gives OpenGL over Vulkan, work pulled in for the PowerVR Rogue Vulkan driver from Imagination, improvements to Ray Tracing for AMD, adding support for Intel Arctic Sound M, an on-disk shader cache for the Raspberry Pi V3D driver and much more.