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OpenTTD adds variable interface scaling in a fresh Beta

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A big release of the Transport Tycoon Deluxe inspired game OpenTTD is upcoming, with a second Beta available now with some great new features like variable interface scaling. While based on TTD, OpenTTD had a wide array of improvements including bigger maps, better multiplayer, dedicated servers, better AI and so much more.

New feature highlight since beta1 include:

  • Variable interface scaling at whatever size you want (not just 2x and 4x), with optional chunky bevels for that retro feel.
  • Multi-track level crossings to keep road vehicles from stopping in the middle of the crossing.
  • A new Generate World menu which now includes NewGRF, AI, and Game Script configuration menus.
  • Cargo filters for vehicle lists (such as at stations) to allow better visualization of traffic.
  • Optional cargo names above vehicles in vehicle lists, to show at a glance what they carry.
  • The ability to clone or share orders with vehicles grouped by shared orders.
  • An improved local authority action window which now shows you actions you can’t afford, instead of hiding them.

In addition, some new tools are available to AI and Game Script authors:

  • Scriptable league tables which can replace the default scoring system.
  • AI and Game Scripts can now be modified in Scenario Editor for existing scenarios (although not savegames).

Article taken from GamingOnLinux.com.
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9 comments

Avikarr 30 Nov, 2022
I hope they will do the same scaling option with font :D Right now in beta it scales only interface and the font stays small xD


Last edited by Avikarr on 30 November 2022 at 3:03 pm UTC
Klaas 30 Nov, 2022
Quoting: Avikarright now in beta it scales only interface and the font stays small
With the built-in font and/or TTF?
Philadelphus 30 Nov, 2022
QuoteMulti-track level crossings to keep road vehicles from stopping in the middle of the crossing.
I'm not sure what that means, but it sounds interesting!
Avikarr 30 Nov, 2022
Quoting: KlaasWith the built-in font and/or TTF?

I think built-in, is there option to change this? I mean, I know there are other fonts in addons menu, but these don't change size too. I even tried to change the size of fonts in .cfg file, but it doesn't work too.


Last edited by Avikarr on 30 November 2022 at 8:53 pm UTC
Klaas 30 Nov, 2022
Quoting: AvikarrI think built-in, is there option to change this?
The last time I checked, you had to edit $HOME/.config/openttd/openttd.cfg to use TTF/OTF fonts – in the [misc] section, e.g.

small_font = /usr/share/fonts/adobe-source-sans/SourceSans3-Regular.otf
medium_font = /usr/share/fonts/adobe-source-sans/SourceSans3-Regular.otf
large_font = /usr/share/fonts/adobe-source-sans/SourceSans3-Regular.otf
mono_font = /usr/share/fonts/adobe-source-code-pro/SourceCodePro-Regular.otf
small_size = 13
medium_size = 15
large_size = 17
mono_size = 13
small_aa = true
medium_aa = true
large_aa = true
mono_aa = true


If you haven't done that, you're probably using the built-in fonts.
Valck 1 Dec, 2022
Quoting: Philadelphus
QuoteMulti-track level crossings to keep road vehicles from stopping in the middle of the crossing.
I'm not sure what that means, but it sounds interesting!
Currently, cars can get stuck on a level crossing between two parallel rail tracks, which are actually seen as two separate level crossings by the game, resulting in fatal accidents. This change is intended to eliminate or at least, significantly reduce that risk.
Avikarr 1 Dec, 2022
Quoting: KlaasThe last time I checked, you had to edit $HOME/.config/openttd/openttd.cfg to use TTF/OTF fonts – in the [misc] section, e.g.
Oh, I did that, but I forgot to give it path to font, haha xD Thank you!
ronnoc 1 Dec, 2022
Every two years or so I fire up OpenTTD, download a few ton of mods, and loose 3-5 days of my life. I do wish Bananas was integrated into Steam Workshop, although I'm sure this is no easy feat.
Valck 5 Dec, 2022
Quoting: ronnocEvery two years or so I fire up OpenTTD, download a few ton of mods, and loose 3-5 days of my life.
Same here, just fell into the hole a couple of weeks ago...
QuoteI do wish Bananas was integrated into Steam Workshop, although I'm sure this is no easy feat.
I'm truly glad it isn't and I sure hope it won't; I feel Steam Workshop integration is a bit like the new EEEblack.
First, you get your DRM-free indie game on Steam, probably even with a "free" Steam key for early adopters, next you know, the Steam version integrates DRM and workshop, and eventually, the original non-DRM version isn't "supported" any more because the developer can't afford to put aside the required resources. Shortly after, the indie website goes dead and the only way to purchase/get updates/play is through Steam.

I have no fear with regards to OpenTTD (yet), but I've seen it happen to a couple of games.
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