Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

Godot Engine 4.0 is approaching release, future plans detailed

By - | Views: 18,934

Godot Engine 4.0 is so close now, with an overhauled and powerful Vulkan rendering system and now their developers have a new blog post up detailing some plans.

Right now they consider it "finally ready for production use" (but it's not out just yet) and they're keen to point out that "bugs and issues are inevitable" so regular bug fix releases will go up after. In the post from developer Clay John they point out that they do expect "users will encounter workflow-breaking bugs (especially on less common hardware), many workflows will feel unpolished, and performance won’t quite reach the goals we have set" which again follow-up releases will help clean up.

The good news is that for follow-up feature update release like 4.1, 4.2 and so on they plan to speed things up with quicker release cycles. For each big point release they will start merging new features, transition over to a period for just bug fixes, a release and then return back to merging in new features again. So they will get into a particular rhythm that should result in plenty of updates without such a long time in between.

For the first major point release in 4.1, they plan to focus on "stability, performance improvements, and usability".

When 4.0 does release, they say the Godot 3.5 "will remain the much more stable and battle-tested option" and they advise to continue using 3.5 until at least some of the 4.x releases.

So with the regular 4.0 Betas being released, they're getting it out the door when "it is ready to be used in production, not when it is perfect".

Article taken from GamingOnLinux.com.
15 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
3 comments

CatKiller Dec 1, 2022
View PC info
  • Supporter Plus
Release early, release often.
Valck Dec 2, 2022
Quoting: CatKillerRelease early, release often.
I guess that's what they do, don't they. Anyone interested can easily get the latest bleeding edge version, and "the general public" doesn't have to live with latest bleeding edge bugs *unless* they explicitly opt in.
Mambo Dec 2, 2022
Quoting: CatKillerRelease early, release often.

I'm getting the impression developers don't update the framework for their Unity games, similar to device vendors who throw their thing over the wall.

If you can't expect frequent post-release engine updates, games in the wild using many different releases is not likely to work out well for maintenance.
Part of the solution is care for API guarantees and backwards-compatibility, but there's a cultural issue as well.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.