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SteamVR Beta gets some improvements for Linux

By - | Views: 28,292

Valve has pushed out a fresh SteamVR Beta, and it seems they've begun cleaning up the Linux side of it that's had some issues plaguing it recently.

From the changelog:

SteamVR:

  • Fixed stale window list when closing desktop window views.
  • Fixed a bug affecting No Man’s Sky and other titles that exhausted texture cache resources.

Linux:

  • Fixed missing startup script on Linux.
  • Fixed flipped red and blue channels on Linux textures.
  • Added a popup message for when SteamVR fails to lease the headset's display on some unsupported desktop environments. You can learn more in our new help article for SteamVR on Linux.

The new help article is a nice touch, and seems like it makes SteamVR just a bit more officially supported by Valve on Linux with some proper instructions on where it will actually work. The new article makes it clear that SteamVR does not support the Steam Snap and Flatpak packages as they "break both DRM leasing and asynchronous reprojection".

For NVIDIA you need driver 525 or higher, AMD / Intel need Mesa 22.0 and AMDVLK and the AMDGPU-Pro proprietary drivers are not supported. Since SteamVR on Linux requires Direct Rendering Manager (DRM) leasing this is the list of where Valve say it's compatible right now:

  • All X11 Window Managers and Compositors
  • KDE Plasma Wayland
  • Most wlroots based compositors:
    • Sway
    • LabWC
    • Hyprland

As we know from many leaks, Valve are working on something code-named Deckard which seems to be a new VR headset that will support a standalone mode and be powered by Linux, so it makes sense to ensure SteamVR works properly for when it eventually releases.

How have you been getting on with VR on Linux? I've just re-done my setup today with my AMD GPU (6800 XT), and despite a few niggles it now runs Beat Saber very nicely once again.

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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10 comments

jynko Aug 18, 2023
Might be the best news of my day
dorron Aug 18, 2023
If Playstation VR worked along this...that would be an insta-buy, as i would be able to use it on my PS5 and Linux Steam.
artixbtw Aug 18, 2023
Still waiting for the day they fix asynchronous reprojection ;-;
Julius Aug 18, 2023
Yeah, I was positively surprised a few months ago that it does work nicely on Wayland with KDE (with my HTC Vive Pro).
Piejacker875 Aug 18, 2023
there's still a long way to go
TangoBaker Aug 19, 2023
I just want someone to get Pistil Whip working again...
TrainDoc Aug 19, 2023
Have they fixed steamvr on Linux failing to startup base stations properly? That's been my biggest problem with steamvr on Linux.
Cybolic Aug 19, 2023
Oh that is a very, very welcome update! Especially Fixed missing startup script on Linux. has puzzled me several times, leading me to think that I must have borked my install somehow. Really great to see them back on getting VR properly supported again!
Vash63 Aug 20, 2023
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Just tried it out in KDE Wayland (wish mutter had DRM leasing support...), it's *finally* in a state where I could recommend it for beta users. Performance was great, async reprojection worked fine with Nvidia 535 drivers and I played more than an hour of Vertigo 2 without any issues.

It's still a little rough around the edges for general use though. No firmware updates in Linux, no automatic Lighthouse power management or audio device configuration. Had a crash when playing around too much in the Steam menus. Once in game though everything was smooth and played very well, so the basics are finally there!
ridge Aug 21, 2023
Wow, maybe I can get on with VR on Linux now. It broke for me on Plasma Wayland some months ago and I had to cave in and buy a small, cheapo SSD only to put Windows and VR games on.... I've been connecting it when I want to play VR and removing it when I'm done, but it's a hassle.
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