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Hopes for a new Deus Ex have been dashed, with the Embracer Group owned Eidos-Montréal confirming that they've cut 97 people go as the mass-layoffs continue. This is just another in a long list of developers and publishers cutting staff and cancelling projects, all while the Embracer Group try to reduce their costs. It's also another in a long list of just industry-wide layoffs lately.

Confirming the staff news on X in an image post below:


Image Credit: Eidos-Montréal

Here's the text if you have trouble reading the image:

For the last 17 years, our teams at Eidos have worked on some of the most beloved brands in the industry, combining deep storytelling and innovation into unique games. We have created memorable multi awarded experiences that we are proud of and we know our teams members have put their heart and soul in all of them.

The global economic context, the challenges of our industry and the comprehensive restructuring announced by Embracer have finally impacted our studio. The difficult decision has been made to let go 97 people from development teams, administration, and support services.

We are working to support all impacted personnel through this transition. These very talented, highly experienced people are entering the employment market, and we want them to find their next projects and are helping to do so.

As we navigate these difficult times, the well-being of our team is our priority and the continuous commitment to creating games that players will be able to enjoy in the nearby future.

To our players... it's often times not just the games but the game makers as well that we all celebrate and admire. Our commitment is always to making the best games for our amazing fans and even with this restructuring change, we continue to fight on to deliver those awesome experiences for us to share together. Thank you for your continuing support and well wishes.

While they didn't say anything about a new Deus Ex game being canned, Bloomberg originally reported on it today that claims the new game was already two years into development.

Article taken from GamingOnLinux.com.
Tags: Misc
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Koopacabras Jan 29
Pink slips being delivered like hot pancakes, meanwhile prices keep rising and rising, something doesn't add up 🤔🤔
I mean, if they are selling less, maybe they could try lowering prices.
wytrabbit Jan 29
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Quoting: KoopacabrasPink slips being delivered like hot pancakes, meanwhile prices keep rising and rising, something doesn't add up 🤔🤔
I mean, if they are selling less, maybe they could try lowering prices.

But then it would be difficult to justify raising the prices even further down the line! Can't have that
Kimyrielle Jan 29
Quoting: KoopacabrasPink slips being delivered like hot pancakes, meanwhile prices keep rising and rising, something doesn't add up 🤔🤔
I mean, if they are selling less, maybe they could try lowering prices.

Games actually got (relatively) cheaper compared with what they used to cost 20 years ago, while the costs for making them have exploded over the same period. The problem is more the opposite of what you suggested - it's rock hard to deliver the quality people want for the price they're willing to pay.
Koopacabras Jan 29
Quoting: Kimyrielleit's rock hard to deliver the quality people want for the price they're willing to pay
its not just about will, its a rock hard truth also that many people can't afford games in emerging countries anymore. In such countries where wages are 600-700usd (in best case scenario) its insane to spend 60 dollars on game. And the current trend its to have less regional pricing options. I dont know how they are gonna solve this, but I see that the industry has started a slow decline unfort... all the good decisions that made the industry go exponential are being reversed. Its the end of that era for good or for bad.


Last edited by Koopacabras on 29 January 2024 at 8:09 pm UTC
JustinWood Jan 29
Quoting: Kimyrielle
Quoting: KoopacabrasPink slips being delivered like hot pancakes, meanwhile prices keep rising and rising, something doesn't add up 🤔🤔
I mean, if they are selling less, maybe they could try lowering prices.

Games actually got (relatively) cheaper compared with what they used to cost 20 years ago, while the costs for making them have exploded over the same period. The problem is more the opposite of what you suggested - it's rock hard to deliver the quality people want for the price they're willing to pay.

This, though it's probably also worth noting that executives and board members who have what could be considered largely outsized salaries in comparison to the amount of work they actually do, and have a less than open mind to the suggestion of taking a pay cut instead of costing large swaths of others their entire livelihood would go a long way to make things easier, especially during the current global economic situation.
Pengling Jan 29
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Quoting: KoopacabrasIn such countries where wages are 600-700usd (in best case scenario) its insane to spend 60 dollars on game.
It's not even like that price gets you the full game anymore - some companies, like Sega, now expect people to pay a lot extra for previously-standard features.
Koopacabras Jan 29
Quoting: Pengling
Quoting: KoopacabrasIn such countries where wages are 600-700usd (in best case scenario) its insane to spend 60 dollars on game.
It's not even like that price gets you the full game anymore - some companies, like Sega, now expect people to pay a lot extra for previously-standard features.
yeah companies like Sega, Activision and Capcom stopped doing regional pricing in most countries, some time ago.
What I don't understand is that this same companies suddenly act surprised when they have poor sales.


Last edited by Koopacabras on 29 January 2024 at 8:18 pm UTC
dvd Jan 29
Quoting: JustinWood
Quoting: Kimyrielle
Quoting: KoopacabrasPink slips being delivered like hot pancakes, meanwhile prices keep rising and rising, something doesn't add up 🤔🤔
I mean, if they are selling less, maybe they could try lowering prices.

Games actually got (relatively) cheaper compared with what they used to cost 20 years ago, while the costs for making them have exploded over the same period. The problem is more the opposite of what you suggested - it's rock hard to deliver the quality people want for the price they're willing to pay.

This, though it's probably also worth noting that executives and board members who have what could be considered largely outsized salaries in comparison to the amount of work they actually do, and have a less than open mind to the suggestion of taking a pay cut instead of costing large swaths of others their entire livelihood would go a long way to make things easier, especially during the current global economic situation.

Since January last year i bought RT and BG3 on release, plus i got WotR with season pass on a GoG sale; that's about 150 EUR overall, really hard to justify even on a job with a degree.

People in Germany with the same job earn 10 times more; these are the countries that video games are mainly made for.
Shmerl Jan 29
I like Deus Ex: Mankind Divided. And it did feel unfinished, so it would be a waste if they'll never make a sequel now.
wvstolzing Jan 29
Awful news.
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