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Factory building sim shapez 2 is launching in August

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The truly impressive looking shapez 2 from tobspr Games now has a release window, with the Early Access period set to begin in August.

More about it: "Shapez 2 is a top-down factory-building game where you extract and process geometric shapes. Each shape is its own set of building-blocks that your factories can take apart, stack, paint and put back together in unique ways. Build and automate to produce distinct shapes and solve the production challenge of each goal."

Posted in an announcement on Steam the developer mentioned it should be "Mid-August" but they're not ready to give an exact date just yet. The game has advanced so much since the first title, they're saying the first game now feels much more like a prototype for this second game. They've added in trains, multi-layer factories, fluids, platforms, undo / redo, customizable map generation and so much more. On top of the new fully 3D look too.

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It's launching with Native Linux support. I'm looking forward to getting lost in this for hours.

You can wishlist / follow on Steam.

Article taken from GamingOnLinux.com.
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3 comments

Teq Jun 17
I am following this with great anticipation. I like shapes, but the demo for shapes 2 was so much fun for me that I kinda stopped playing shapes because it wasn't the new interface and setup. I will surely play many hours of this.


Last edited by Teq on 17 June 2024 at 12:36 pm UTC
Ehvis Jun 17
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Quoting: TeqI am following this with great anticipation. I like shapes, but the demo for shapes 2 was so much fun for me that I kinda stopped playing shapes because it wasn't the new interface and setup. I will surely play many hours of this.

Probably a good idea. I finished the game (as in built a MAM) before the announcement. And I do wonder if the new stuff is enough to make it feel like a whole new game. The demo of Shapez2 definitely felt more like a reskin. The two layer stuff didn't add anything substantial and the rest was just superficial. The full game will have a few new things (colours as fluids, trains and crystals), but it's hard to say if that fundamentally changes the game.
woox2k Jun 19
Quoting: EhvisAnd I do wonder if the new stuff is enough to make it feel like a whole new game. The demo of Shapez2 definitely felt more like a reskin. The two layer stuff didn't add anything substantial and the rest was just superficial.

It still is a game where you mine, reconfigure and deliver different shapes. Not much can be done to fundamentally change that. (wires will be awesome) For me the demo already was a whole new game built around the same concept. Expect the full version to be similar, just with even more ways to manipulate and transport same base shapes (plus some surprise in the end game).

I have been following the development process for about a year and it has been quite a nice ride. Developers are nice and actually listen the testers... Some of my late night rants about the shortcomings of the game have had real affect on the game. (including feedback from other people of course) While this can also be a bad thing when developers give random people too much control, it's not the case here. They still have a clear vision to follow and only allow changes that fall within that but make the game more accessible and fun.
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