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Dome Keeper is a real gem with a simple yet highly satisfying gameplay loop, and it seems it's done well for Bippinbits. Even though they're working on the incredible looking PVKK, they're not done with Dome Keeper just yet.

Announced on Steam for the two year release anniversary, a huge milestone has been hit as they said they "just hit 1.000.000 players". For any smaller developer, that really is an incredible thing. Dome Keeper has a Very Positive user rating on Steam with nearly 12,000 user reviews.

Some other fun facts were shared with 12,256,935 hours spent by players in the game, with 28,249 playing for over 50 hours and 81,867 managed to dig out the whole map while playing.

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There's been a lot of content updates to the game but there's also more to come. A balancing update with fixes ins due in October and after that in 2025 — multiplayer and modding. The developer said local multiplayer was easy enough, but still needs work, but online support has been much harder but they "still want to take a stab at it and see if we can get it done".

As they said it also means " it will get quiet on the development side at least for the rest of this year" as they have work to do but it's "also a big reason we want to fully enable and foster mods" with more info to come on that.

Dome Keeper has Native Linux support and is Steam Deck Verified. You can buy Dome Keeper from:

Fanatical

GOG (Windows only)

Steam

Article taken from GamingOnLinux.com.
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10 comments

IrisNebula Sep 27
Quoteand 81,867 managed to dig out the whole map while playing
I'm one of those, couldn't resist :-D

It's a great game! And fantastic for the Deck.
Brokatt Sep 27
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Quoting: IrisNebula
Quoteand 81,867 managed to dig out the whole map while playing
I'm one of those, couldn't resist :-D

It's a great game! And fantastic for the Deck.

Haha I haven't done that yet but now I maybe will :D Agree this is a lovely little game and perfect for some couch gaming on the Deck <3

Edit: Btw pleasantly surprised they actually sold over 1 M copies. It always felt like a "indie darling hit" but I haven't seen much buzz around it.


Last edited by Brokatt on 27 September 2024 at 1:13 pm UTC
They're not getting a cent from me unless the Linux version is available on GOG.
GamingTFM Sep 27
I will always support such projects and companies. Especially if the alternative is e.g. Ubisoft
Adutchman Sep 28
Fun fact: it's made with Godot
Termy Sep 28
Dome Keeper was easily the best spent 18€ i've spent in ages. Really love it and am really looking forward to the multiplayer :D
slaapliedje Sep 28
Ha, Dome Keeper hits 1 million... and yet Concord hit like 700 players, and was murdered by Sony two weeks after release. This just makes me think back to the early days of video games where a single dude in his basement, or the back of some store writes up a game that everyone wants. It has never made sense to me that it takes massive funding and the amounts of money that hollywood movies take to make games.

Outside of something insane like Star Citizen, I don't see why the budgets need to be so large for video games... then again, part of the budget these days is to higher voice actors. Using good ol' text I bet saves a whole heap of money.
CatKiller Sep 28
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Quoting: slaapliedjeThis just makes me think back to the early days of video games where a single dude in his basement, or the back of some store writes up a game that everyone wants.
Not just the early days, though.
slaapliedje Sep 29
Quoting: CatKiller
Quoting: slaapliedjeThis just makes me think back to the early days of video games where a single dude in his basement, or the back of some store writes up a game that everyone wants.
Not just the early days, though.
Ha, yeah, I was suggesting that was the norm back then, vs the norm these days being giant budgets with large teams. There definitely are still examples of a single individual making amazing games. I think Kenshi was another game that people say is amazing, and it was done by a single developer.
Klaas Sep 29
Quite frankly I think most of the big budget is wasted. Take SW: Outlaws – why would they need motion capturing when the rest of the game is firmly stuck in uncanny valley. I think the hair is especially bad. Yes, the hair can get wet, but does it matter if both states look unrealistic? Abstraction (caused by lower budget or lower technology levels) can be a good thing. Most games are too expensive to have interesting ideas, because high costs require guaranteed high sales, so the game/movie/etc has to be formulaic.

I'd rather have something that looks like Stardew Valley, Coromon or Yoku's Island Express.
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