Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

There's a whole bunch of hints and speculation going around right now, showing that Valve may be working towards a new kind of Steam Machine. Suddenly, their new Steam Controller 2 that was leaked, along with the new SteamOS branding guidelines make a whole lot more sense if this is true.

While the SteamOS branding mentions third-party vendors using it, and we know they're working towards releasing SteamOS for other hardware vendors for their handhelds, having a standard way to show it also helps Valve keep it the same across multiple of their own devices.

As for the Steam Controller 2, it makes even more sense with this because otherwise the target for people to buy it would have been reasonably small. Sure there's all the people with a Steam Deck, but it would be only a percentage of people with one that would buy a Steam Controller 2, and a lot of other people on PC already have their preferred gamepad. So, having a fresh Steam Machine would pretty much need a dedicated controller, unless Valve bundled it with a third-party controller, but that leaves Valve at the mercy of another hardware vendor on features and support.

The speculation and leaks on some form of new Steam Machine from Valve come initially from a Reddit post, where a user pointed out a change to the Linux kernel used by Steam Deck / SteamOS. It mentions a change for HDMI CEC for Fremont, with code that references AMD Lilac. Lilac on Geekbench being a mixture of different AMD chips like the Ryzen 8540U and Ryzen 7735HS.

On X / Twitter, VR enthusiast Brad Lynch mentioned in a thread after more digging through Valve's code noting "But also that Quanta Computer, Valve’s Steam Deck manufacturer, is giving feedback on it" and "All references to Fremont ensure checks for a full-size HDMI Type-A port you’d see on TV-focused consoles and other desktop computers that don’t have a dedicated GPU with its own HDMI ports". Lynch is the one that has been covering a lot of the leaks for the upcoming Valve Deckard VR headset.

November next year will also mark 10 years since Valve's original Steam Machine launch. That would be a pretty good time for Valve to announce something don't you think?

Things have changed dramatically since the original failure of the Steam Machine launch, which kicked off Valve's effort on everything that made up the Steam Deck. We have Proton now, the real important bit, which runs tens of thousands of Windows games and Proton compatibility is continuously improving to the point where so many games really do just work (but we still have the anti-cheat problem). We have another big update to Proton 9 coming soon too.

It's going to be really interesting to see what becomes of all this. Very exciting time to be a Linux / SteamOS gamer.

What do you think this is all for? Leave a comment with your thoughts.

Article taken from GamingOnLinux.com.
29 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
47 comments
Page: 1/5»
  Go to:

Pyrate 6 days ago
QuoteNovember next year will also mark 10 years since Valve's original Steam Machine launch.

I think it goes without saying that if Valve intends to capture a not insignificant portion of PC players (desktop or otherwise) to their SteamOS, their best chance ever will be around October next year when Windows 10 security updates stop. I think all the pieces have been falling into place lately, and a SteamOS public release until then is definitely possible.


Last edited by Pyrate on 6 December 2024 at 9:44 am UTC
dziadulewicz 6 days ago
If true: cry is free for Nintendo, Sony and Microsoft. All of you suck deeply. Let Valve lead the say here on
Stella 6 days ago
I think a Steam Home Console would make a lot of sense. Less flexibility than Steam Deck but improved processing power. The ecosystem is already there, they just need to make the hardware for it
nwildner 6 days ago
I have mine with Batocera+Steam Flatpak already on an old PC i've found at the electronic recycling, but I wouldn't mind testing an official Valve "Steam Machine" distribution :)


Last edited by nwildner on 6 December 2024 at 4:02 pm UTC
_Mars 6 days ago
Multiplayer games will lower sales but I think it's a necessary step anyway. Some people will buy it despite this limitation and it will ever so slightly push market share.
Not to mention it will have the power to actually run demanding multiplayer games. I think that's a big reason why the Steam Deck isn't much considered for official support.
kuhpunkt 6 days ago
The "problem" remains a bit that there isn't that much of an incentive to get a new Steam Machine. I just upgraded my PC a few weeks ago and of course I don't represent everybody... but still.

If it's decently priced [maybe like ~$500], it could be a good entry point for new PC players. Or as an additional one for the living room...

Wishing them a lot of success regardless.
damarrin 6 days ago
View PC info
  • Supporter Plus
November next year is awfully far away. I don't think Valve will care that much about an anniversary, Win10 going out of support is an interesting time frame and obviously the shopping craze before Christmas is something to take into account as well. So my money is on a summer reveal and a September launch.

I will like a Steam Machine. My issue with the SD is whenever I want to switch from handheld to TV I need to close the game and then basically reconfigure a bunch of display settings. An SM permanently hooked up will solve that very nicely and elegantly for me.


Last edited by damarrin on 6 December 2024 at 10:41 am UTC
Pyrate 6 days ago
Quoting: damarrinMy issue with the SD is whenever I want to switch from handheld to TV I need to close the game and then basically reconfigure a bunch of display settings.

If you set the game resolution to Native in the Properties tab, you shouldn't need to turn the game off to change the display settings, just go to the in-game settings after plugging it to the TV and you should be able to change it on the spot.
Vortex_Acherontic 6 days ago
I fear the console marked could be a much tougher front than the handheld marked was as the Steam Deck launched. I hope a Steam Machine 2 could succeed in an ecosystem dominated by PlayStation and XBox.

Needless to say I am super excited to see what Valve is cookin'
damarrin 6 days ago
View PC info
  • Supporter Plus
Quoting: Pyrate
Quoting: damarrinMy issue with the SD is whenever I want to switch from handheld to TV I need to close the game and then basically reconfigure a bunch of display settings.

If you set the game resolution to Native in the Properties tab, you shouldn't need to turn the game off to change the display settings, just go to the in-game settings after plugging it to the TV and you should be able to change it on the spot.

In theory yes, but I've found many games will still display incorrectly, in particular due to the aspect ratio. So I just close and reopen.

In any case, a 3rd (4th if you count nintendo, but it's a different market, really) player on the console market is more than welcome.


Last edited by damarrin on 6 December 2024 at 11:11 am UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register


Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.