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Godot Foundation announced that JetBrains have become a Platinum sponsor of Godot Engine development, helping push this cross-platform open source game engine.

Looking at Godot's sponsorship levels, this means JetBrains will be providing at least €36,000 a year. However, it does not give JetBrains any sway at all. Many companies and groups already help to fund Godot including Scorewarrior, The Khronos Group, W4 Games, Megacrit, Robot Gentleman, Re-Logic, Broken Rules, Chasing Carrots and others.

Currently, the Godot team are receiving €35,992 a month in funding from 1,521 members and 18 sponsors in total.

JetBrains said:

At JetBrains, we value the diversity of thought and experience in the software industry, such as the many different programming languages and related ecosystems. We can see that there is ample scope for multiple game engines, especially so for a not-for-profit, open-source game engine. Development happens thanks to the dedication of contributors and paid volunteers, and we welcome the chance to support passionate people making a difference with a successful community project.

Are you still waiting for Godot? Maybe time to try it out if you're a game developer.

See more on the Godot website.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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ShadowXeldron 2 hours ago
I've actually been using Godot a lot recently. I don't like GDScript because it's whitespace-sensitive, but I have found an extension that allows me to write stuff in Rust which I'm more familiar with.

I don't see the need for a fancy JetBrains IDE for my use case though. Kate does everything I need for writing Rust.
williamjcm 2 hours ago
I guess JetBrains is eventually gonna add support for Godot development/debugging in one of their IDEs, like Rider (which already supports C++ for UE and C# for Unity).
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