Valve have been the target of multiple lawsuits lately, and now they've put up an explainer update on their position with the New York lootbox lawsuit.
In a rather unusual fashion for Valve, it's actually quite on the wordy side. When Valve tend to reply to such things, we usually see somewhat brief answers - but this longer text was published on their Steam Support website as pointed out by SteamDB on Bluesky. Something interesting Valve do touch on here, is their comparison to packs of cards in real life which contain random cards. They specifically noted baseball card packs but you could apply that to Pokemon, Magic The Gathering and many other card games. Valve's point is how similar the system is.
Something else that's important to note from Valve's statement, is how the NYAG "demanded" that Valve actually collect more of your personal data to do more age verification.
Valve's full entire statement as published is copied below:
Dear New York customers of Counter-Strike 2, Dota 2, and Team Fortress 2:
You may have seen the New York Attorney General recently filed a lawsuit against Valve claiming mystery boxes (like crates, cases, and chests) in some of our games violate New York gambling laws. We don't believe that they do, and were disappointed to see the NYAG make that claim after working to educate them about our virtual items and mystery boxes since they first reached out to us in early 2023. We rarely talk about litigation, but we felt we should explain the situation to you.
We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive. On the physical side, popular products used in this way include baseball cards, Pokemon, Magic the Gathering, and Labubu. In the game space, digital packs similar to our boxes date back to 2004 and are in widespread use. Players don't have to open mystery boxes to play Valve games. In fact, most of you don't open any boxes at all and just play the games—because the items in the boxes are purely cosmetic, there is no disadvantage to a player not spending money.
In the process of cooperating with the NYAG’s investigation, we shared with them our efforts over many years to shut down accounts found to be using Valve game items on gambling sites in violation of the Steam Subscriber Agreement. We also shared with them our efforts to combat fraud and theft of users’ items and our extraordinary measures to stop gambling sites from taking advantage of Steam accounts and Valve game items. Valve does not cooperate with gambling sites. To date we've locked over one million Steam accounts that were being misused by third parties in connection with gambling, fraud, and theft. We’ve also shipped features (like trade reversal and trade cooldown) to discourage gambling sites’ ability to operate and protect Steam users from fraud. And we forbid any gambling-related business to participate in or sponsor tournaments for our games.
We have serious concerns with many of the alterations the NYAG claims are necessary to make to our games. First, the NYAG seems to believe boxes and their contents should not be transferable. They appear to assume digital mystery boxes and items in our games are different from tangible items like baseball card packs (which contain random cards), and to take issue with the fact that users have the ability to transfer the items they receive through Steam Trading or user-to-user sales on the Community Market. We think the transferability of a digital game item is good for consumers—it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokemon or baseball card. NYAG proposes to take away users’ ability to transfer their digital items from Valve games. Transferability is a right we believe should not be taken away, and we refuse to do that.
The NYAG also proposed to gather additional information (beyond what we normally collect in the course of processing payments) about each game user on the off-chance someone in New York was anonymizing their location to appear outside of New York, such as by using a VPN. This would have involved implementing invasive technologies for every user worldwide. Similarly, the NYAG demanded that Valve collect more personal data about our users to do additional age verification—even though most payment methods used by New York Steam users already have age verification built-in. Valve knows our users care about the security of their personal information, and we believe it’s in our and their interest to only collect the information necessary to operate the business and comply with law.
We respect New York's right to determine the laws governing behavior in the state. We will of course comply if the New York legislature passes laws governing mystery boxes—something it has not done despite considering the issue a few times. Such laws would be the result of a public process, presumably with input from the industry and New York gamers. The type of commitments the NYAG demanded from Valve went far beyond what existing New York law requires and even beyond New York itself. It may have been easier and cheaper for Valve to make a deal with the NYAG, but we believed the type of deal that would satisfy the NYAG would have been bad for users and other game developers, and impacted our ability to innovate in game design.
In addition, although this case is about mystery boxes, we feel the need to address comments made by the NYAG about games, real world violence, and children. Those extraneous comments are a distraction and a mischaracterization we’ve all heard before. Numerous studies throughout the years have concluded there is no link between media (movies, TV, books, comics, music, and games) and real world violence. Indeed, many studies highlight the beneficial impact of games to users.
Ultimately, a court will decide whose position—ours or NYAG's—is correct. In the meantime, we wanted to make sure you were aware of the potential impact to users in New York and elsewhere.
-March 11, 2026
Over to you in the comments - what are your thoughts on it?
Second is the Jack Thompson tired, brutally beaten, dead horse of "video games cause real world violence" which like what is the strategy here? Sin tax on video games with "too much violence"? I have no idea what else you could have or maybe the Japanese video game censorship of adding a mosaic to anything that is "too violent". Odd and bad idea right from the start. To me, that gives me the impression that this is not in good faith and then sprinkling in some "video games and their platforms need to be part of our mass surveillance network" makes that seems more clear to me.
Valve follows up a sloppy argument with an equally sloppy argument, garbage in garbage out. Mentioning trading cards only further proves that USA needs that law that China has where they require the odds for things like that and lootboxes to be shown to the user such as printing the odds on the card booster packs and boxes. It also follows into the argument of "if they're doing it then I should be allowed to do it too" which is just bad reasoning. The cards you get are used to play the actual game whereas the skins from say CS2 are basically only used to cash in and maybe pay for a steam game. They don't really do anything and could easily be removed without changing game balance or core mechanics unless valve would like to claim that lootboxes are a core component of counter strike. If lootboxes aren't going to go away then yes, they should be showing the odds of them and maybe should require a steam account that has made at least one purchase to verify age.
Quoting: BladePupperThe cards you get are used to play the actual game whereas the skins from say CS2 are basically only used to cash in and maybe pay for a steam game.Agree with most of your post except this bit. MtG packs are not "necessary" to play the game. You buy the base pack and you're good to go. Then every pack you buy afterwards is a lottery. The only difference is that, yes, MtG cards influence play, while Valve's lootboxes tend to focus on cosmetics.
But I don't think that's actually relevant. It's still a loot box at the end of the day, so I think they're right to point it out.
Also, I don't think Valve was entirely positioning it as "they're doing it, so we can too", it was more just pointing out the inconsistency of how gambling laws are applied.
I didn't know about the Chinese law requiring odds to be displayed. That's awesome.
Quoting: EWGEspecially good for books, CDs, DVDs/Blu-Rays if you ask me.No, nope, definitely not. Clearly asking you would be, in my case, a terrible idea. I'm picky. Random books, CDs, DVDs would almost all be worth zero to me. Less than zero, because they would take up bookshelf space and I'm running out already. So yeah, I wouldn't take mystery random boxes of that kind of thing if you offered them to me for free.
Quoting: ZlopezI think the lootboxes wouldn't be issue at all if you always get things in value of the price of opening lootbox. This is how plenty of mystery boxes are working (with exception of trading cards, as the amount of some cards is scarce by design). If you just have same amount of all the items of same rarity tier and have set value for them it would not be gambling as you will always get the value you paid for.Welllll . . . the things in Valve lootboxes, being cosmetic, are all essentially worth nothing. But since they tell you that up front, they are certainly all worth exactly what they told you they were worth, and all worth the same. Nobody really has a complaint coming when they open a Valve lootbox and get something worthless; "worthless thing inside" was effectively what it said on the tin. 😝
Quoting: scaineThat is . . . true in some sort of technical sense. But it has nothing to do with the actual experience of anyone playing Magic.Quoting: BladePupperThe cards you get are used to play the actual game whereas the skins from say CS2 are basically only used to cash in and maybe pay for a steam game.Agree with most of your post except this bit. MtG packs are not "necessary" to play the game. You buy the base pack and you're good to go.
Quoting: scaineNo, I don't care about Valve as a company. I don't care about any evil corporations. I use their service cause it's usually the best option on PC. Not outta some loyalty to them (for which there is none). I hate Microsoft, but I've still got an Xbox Series X and buy Play Anywhere titles. There's no loyalty to be had with any of them, even if you've got preferences still.Quoting: Linux_RocksStill not about to weep for Valve if they lose. lolThis is such a strange attitude to bring to a Linux forum. I don't get it.
I suppose if you only do native gaming, perhaps only buying on GOG and Itch, and so you don't benefit at all from Proton, and don't care about, or for, Valve as a company, that's a valid stance. Even then, you're overlooking the effects of groundswell they've created for Linux by shipping the Steam Deck and promising a Steam Machine, or pushing SteamOS. That groundswell is a big part of why indies still push out Linux builds, from which you benefit.
But I guess if you can overlook all that, AND you don't use Steam ever, then you won't care if Valve are forced to put ID verification in Steam?
But that's a lot of overlooking. And hardly a lol moment.
Just cause Valve does a lot for Linux doesn't mean that I owe them shit. I've already spent far more than I ever should've on Steam. The need for evil corporations to fund open source development is an unfortunate symptom of this primitive bourgeois society that we live in. Something that we just gotta deal with.
Furthermore, Valve and their support of Linux isn't just outta the goodness of Gaben's heart or something. It's cause it benefits them and their profits. (Along with them not wanting to bow to Microsoft.) We only just happen to benefit cause of it.
Then as far as ID verification in general is concerned, if the ruling classes want it, it's gonna happen. I think that it's bullshit too, but it's been 1984 for a while now. The irony being that the imperialist propagandists criticize(d) socialist countries for any surveillance.
Quoting: Purple Library GuyYeah, I know. I spent hundreds of pounds building my various MtG decks back when it first launched. I just wanted to point out that technically (definitely technically) you don't need booster packs to play the game.Quoting: scaineThat is . . . true in some sort of technical sense. But it has nothing to do with the actual experience of anyone playing Magic.Quoting: BladePupperThe cards you get are used to play the actual game whereas the skins from say CS2 are basically only used to cash in and maybe pay for a steam game.Agree with most of your post except this bit. MtG packs are not "necessary" to play the game. You buy the base pack and you're good to go.
Now where's my Serra Angel...
https://www.cardmarket.com/en/Magic/Products/Singles/Alpha/Serra-Angel
Quoting: Purple Library GuyThe same applies to me. Also applies to those random video game bundles that are put out every once and a while. I don't want digital clutter either.Quoting: EWGEspecially good for books, CDs, DVDs/Blu-Rays if you ask me.No, nope, definitely not. Clearly asking you would be, in my case, a terrible idea. I'm picky. Random books, CDs, DVDs would almost all be worth zero to me. Less than zero, because they would take up bookshelf space and I'm running out already. So yeah, I wouldn't take mystery random boxes of that kind of thing if you offered them to me for free.




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