At the recent Paris Major, fans were treated to a teaser of a next-gen Rocket League upgrade powered by an also new announcement of Unreal Engine 6. Currently, Rocket League is on a rather old Unreal Engine 3.
Details are incredibly light on both the Rocket League upgrade and Unreal Engine 6, as they were teased for a whole 35 seconds in the below clip:

Direct Link
So what exactly am I concerned about?
Well, if you keep your eyes fixed to about 19 seconds in the above video, it seems like Rocket League may be getting bundled together with other games like Fortnite in some sort of launcher (pictured below). Seemingly part of this whole metaverse thing that Epic Games have been trying to build up where it notes "verse://rocketleague.com" in the picture.
If they get rid of the standalone version of Rocket League, this could make things pretty messy on Linux / SteamOS. With games like Fortnite being entirely blocked by Epic Games with Easy Anti-Cheat, and while Rocket League recently added Easy Anti-Cheat and kept it enabled for Linux that could change with a push like this.
We'll let you know when we find out more.
Fortnite is one of many games that intentionally block Linux.
Now players will have worse frames, higher bar for getting input lag, and what looks to be an EXCUSE to shove crap nobody asked for. Another Epic fumble, imo.
I bought the game on steam back in the day when it was a paid game. I come back to it every now and then, but if they remove it from being able to be played on Steam, I'll be so angry. The writing looks to be on the wall though...
Quoting: EikeRemember the times when Rocket League was Linux native...?Ah yes, the aforementioned trauma. Such fun!
Looks like another try on the "walled garden" solution, this time at the publisher level rather then at the OS level.
Btw UE5 games can be optimized and Alkimia Interactive (Gothic Remake) wants to do exactly this with UE5.4 and want to show that their game do not even have micro-stuttering. Let's focus on this game and if they're right it is a developer issue on all the other studios, not an UE5 problem.
Also there are many misconceptions on UE5. If devs build in Nanite everywhere where possible, they also need to change their workflow a lot. For example you need to create models for foliage. Sprites as foliage are old tech and do not scale well with Nanite. But Nanite also does not like displacement, devs have to limit the amount of grass swinging, even if grass can be displayed 100km in distance (one of the main reason for using Nanite btw, I saw whole huge distance forests this way, created by an indie developer, showing me in private).
Another misconception is, that UE5 takes a lot of resources in general. Traditional GPU has to work more as more polygons become added. With Nanite the GPU requirement is directly bound to your screen resolution, no matter how much polygons are added. You have the same requirements for an empty scene as for a super high resolution models scene. And so there is a point before it is reached the classical methods (also functional in UE5) will be more performant, but beyond that point UE4 and other engines could just not compete with UE5. And whoever is using a 4K monitor requires even better hardware for even an empty scene.
Developers need to relearn their workflows to make optimal use of UE5 and many just put frame-gen or upscale to it to avoid any kind of optimization. The "fun" fact: UE5 removes the needs of many optimizations just as no need to build LODs or to bake lightmaps (which are indeed more efficient than Lumen, but also static and not dynamic) and devs still fail to do the rest of the work needed as proper instancing of meshs.
And of course, UE5 is not without problems. Running editor on Linux in Wayland causes a lot of issues and UE5.7 screwed up the whole editor UI (something I wounder if it was vibe-coded or just a super stupid human mistake).
Because, here I am, waiting for Mina the Hollower on 29th May.
Or Abyss X Zero.
Or Moulder.
Sure, there are some other bigger games. Like Witchbrook, Nivalis or Alkahest.
And more bigger games with debatable studios and publishers, like Crimson Desert, HoMM: Olden Era or Avowed.
But as long as the games are working fine on linux I pay the money to play them.
I'm also waiting for some EA-games leaving their status to a 1.0 version.
For example, the demos from Alabaster Dawn, Monomyth, HoMM: Olden Era and Super Alloy Crush were fun.
And yes, i did buy some games in EA state, Valheim for example.
But that was the time I had friends to play with.
Quoting: ShadowXeldronMetaverse? That's a buzzword I haven't heard in a hot minute. I thought it went out of favour when the NFTs became irrelevant. I thought large language models were the trendy thing at the minute.I'm sure even as we speak, there are executives trying to find a way to combine those disasters. "Okay, hear me out--NFTs curated by AI!"





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