What a peculiar game this is. Project P.I.T.T. puts you in charge of sending as many rubber ducks down a deep dark hole as you can. It's strangely satisfying too. It's a mysterious funny physics sandbox made in Godot, which the developer says is "brutalist PSX satire".
In Project P.I.T.T., you begin your corporate career by manually cracking a machine to produce rubber ducks, then carry them over to the bottomless pit where you begin to earn cash. This cash is then used to optimize the game so you can buy upgrades to do it faster, along with various forms of automation. It's all about the physics, making it as silly as you can. So it's a bit of a physics sandbox mixed with an incremental game.

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It's thoroughly weird but something about it made me really want more, I just wanted to continue to see how ridiculous it could get. I've never been so excited to buy a box in a video game before. What helps is the combo metre - the more ducks you manage to dump down the hole at a time, the more money you will receive to keep buying up more tools and upgrades.
Game Highlights:
BRUTALIST PSX AESTHETIC
- Low-poly environments with a raw concrete feel
- Harsh industrial lighting and oppressive corporate spaces
- Corporate safety posters that grow increasingly desperate as the game progresses
- Watch the Maw grow larger with each feeding phase
FEATURES
- First-person physics sandbox with light progression elements
- 6–10 hour experience, from intern to pit expert
- Unlock new tools and improve your efficiency over time
- Corporate satire without being preachy, the environment tells the story
- Solo dev passion project
- Satisfying combo system with escalating audio and visual feedback
- PSX/retro brutalist visuals you can almost run on a potato
There's a demo available on Steam that works great with Proton.



