No doubt some of our readers will be in for a busy weekend testing, with another release of DXVK now officially available.
Developer Philip Rebohle put out DXVK 1.4.3 this evening which adds in a new file format for the state cache, which should give smaller files. The state cache from previous versions of DXVK should be converted automatically, so no manual effort is required.
Additionally, even more performance is continuing to be squeezed out of this Vulkan layer for Wine as it has a reduction in CPU overhead. It was noted that it should be of particular benefit to those games that have a large number of different shaders. Frankly, I'm amazed Rebohle can somehow still push the performance even further.
On top of that, a few bug fixes were added into the mix too:
- Fixed incorrect barriers in case graphics shaders write to UAVs.
- Fixed incorrect MSAA sample positions being reported to shaders.
- Fixed some MSVC compiler warnings (#1218).
Find DXVK on GitHub.