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MangoHud enables you to quickly and easily monitor FPS, temperatures, RAM, VRAM and do a little benchmarking too with Vulkan games (native and Wine/Proton). A fresh release was just today put up.

This big new release brings in some exciting features to make it a true all-in-one tool. You can now limit the FPS, force VSync, display RAM & VRAM, show the current time, add a crosshair and it adds support for Zorin OS and Pop!_OS with the build script.

Since I find this particular tool interesting, I took the new version for a quick spin to show off a bunch of the options in No Man's Sky played with Proton. Take a look:

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MangoHud is incredibly easy to install and get going too. Download the release file from the announcement, extract it and then run the install.sh file and you're good to go. If you're testing with games on Steam, all you need to do then is add a launch option of:

MANGOHUD=1 %command%

Configuration is super simple too. The configuration file just needs you to comment/uncomment strings using a hash symbol to turn things on and off (or add them to a MANGOHUD_CONFIG environment variable)—that's the kind of simplicity I love to see.

I can see MangoHud becoming a really invaluable tool for both Linux gamers and developers. Since it's not tied to drivers, they can really quickly iterate on it and improve it with new features.

You can find MangoHud on GitHub and see the 0.2.0 release announcement here.

Article taken from GamingOnLinux.com.
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vipor29 14 Feb, 2020
awesome to see pop os added,because i had such a hard time with it getting installed but it works great in manjaro.the developer answers questions and i sub to his youtube channel so getting ahold of him is very easy.
Nanobang 14 Feb, 2020
When it comes time to upgrade Mangohub --- say from (I'm making this up) v1.5 to v2.0 --- is it as simple as downloading the new tar.gz and running install.sh again, or is it necessary to find and delete any/all old files first? I only ask because in the latter case I wonder if it wouldn't be easier to clone the project instead?

It looks like an awesome project, all the same. Thanks for making the NMS video as well.
Liam Dawe 14 Feb, 2020
Quoting: NanobangWhen it comes time to upgrade Mangohub --- say from (I'm making this up) v1.5 to v2.0 --- is it as simple as downloading the new tar.gz and running install.sh again, or is it necessary to find and delete any/all old files first? I only ask because in the latter case I wonder if it wouldn't be easier to clone the project instead?

It looks like an awesome project, all the same. Thanks for making the NMS video as well.
Just installing again worked fine for me.

Quoting: GuestIs it only for Vulkan? If so how about OpenGL support? Or would that not make sense since there are already other such tools for that purpose?
Vulkan only. As I understand, OpenGL is far more difficult to do anything like this.
einherjar 14 Feb, 2020
Looks really like a nice project.
But
* how can I uninstall it cleanly?
* does this maybe make problems with VAC? --> An overlay Crosshair to "Noscope" with sniper weapons may be considered as cheating...
Dunc 14 Feb, 2020
Quoting: Liam DaweVulkan only. As I understand, OpenGL is far more difficult to do anything like this.
Yes. I'd love to see something like vkBasalt for OpenGL too, but OpenGL is so mature by now that I imagine if it was easy (or even just “not virtually impossible”), it would already exist.
tuubi 14 Feb, 2020
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Quoting: einherjarAn overlay Crosshair to "Noscope" with sniper weapons may be considered as cheating...
Draw a crosshair on your screen with a marker and nobody will ever catch you cheating!
pete910 14 Feb, 2020
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Works with Lutris too :D
einherjar 14 Feb, 2020
Quoting: tuubi
Quoting: einherjarAn overlay Crosshair to "Noscope" with sniper weapons may be considered as cheating...
Draw a crosshair on your screen with a marker and nobody will ever catch you cheating!

I am more concerned about the possibility, that such overlays can be used for cheating, and so are detected as cheats.
And BTW, my aimbot works without crosshair :P
mirv 14 Feb, 2020
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Quoting: Dunc
Quoting: Liam DaweVulkan only. As I understand, OpenGL is far more difficult to do anything like this.
Yes. I'd love to see something like vkBasalt for OpenGL too, but OpenGL is so mature by now that I imagine if it was easy (or even just “not virtually impossible”), it would already exist.

Something like vkBasalt is more difficult with OpenGL, but a basic overlay is more than feasible (Steam's overlay is a good example).
Overlays are much easier than post processing a game's output buffer though - OpenGL isn't really designed to allow that. Vulkan's design is much more friendly to such things.

I must remember to play with MangoHUD soon. I do have some development uses for it.
Shmerl 14 Feb, 2020
Is anyone actually working on adding hardware sensors to Mesa overlay? I'd rather use upstream than forks.
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