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While Klei has been busy expanding the Oxygen Not Included expansion Spaced Out, they've now come back to the main game to improve it for everyone.

A lot of the work on Spaced Out mechanically has improved the base game, with Klei mentioning that the two were actually on different codebases but that's no longer the case. They went back and unified them so that everyone who doesn't own the DLC can see some improvements. What the Breath Of Fresh Air update brings is a focus on some "long-term concerns" along with a new Modding API and an upgraded version of the Unity engine.

Highlights include:

  • New traits, including traits that grant skills to Duplicants right out of the printing pod
  • Some shuffling of the tech tree, notably moving most of the Conveyor Rails techs one tier earlier
  • Updated food storage mechanics, making refrigeration easier and more effective, but removing exploits and creating a natural progression for fully preserving food
  • Meter Valves allow sending precise amounts of material down a pipe, manually or using automation
  • Oxygen Masks are a new low-tier suit, allow Duplicants to work for longer in low-oxygen areas but not protecting them from harsh environments
  • Suit durability mechanics will be available in the base game (off by default), which add some upkeep costs for suits so they aren't so overpowered
  • "Stinging eyes" and related debuffs give more reason to be cautious with chlorine and other gasses and liquids
  • The Diagnostics panel, updated Resource screen, and other UI improvements make it easier to stay on top of what's happening in the base
  • Demolition skill allows duplicants to destroy those Gravitas ruins once and for all

You can buy Oxygen Not Included on Steam. The Spaced Out DLC is here.

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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1xok Jul 16, 2021
The game is very quickly addictive.
14 Jul 16, 2021
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Between this and RimWorld, I think they're both different enough to warrant having both, but I ultimately prefer RimWorld. In ONI, your main threats are lack of water and managing gasses. You are very cramped, yet expansion kinda hurts you because of travel time. Threats in RimWorld are easier for me to manage. The structure you build in RimWorld doesn't really corner you and kill your options like it does in ONI.
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