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OBS Studio gets another developer, launches a Project Bounty Program

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The excellent free and open source video / audio recording and livestreaming application OBS Studio appears to be doing really well and they've made some fun announcements recently. We use it here for all of our podcasts and livestreaming, it's pretty much the gold standard.

On August 3 the team announced that developer Dillon Pentz has joined full-time, after being part of the community since 2017 working on various features already. Technically, according to what they said, Pentz has been working fully already since 2017 and only now they're announcing that it's a done deal for Pentz to be a properly paid developer alongside Hugh "Jim" Bailey. Seems like funding is going well with approximately £3,301per month from their Open Collective and a further £2,001 a month from Patreon.

Then shortly after on August 5 they also announced the OBS Project Bounty Program. Much like many other open source projects: the idea is to have an official place for listing work that needs to be done, along with the amount a developer would receive for doing it. This way they can move developers towards targetted development they really need. Their Open Collective now has a special page just to hold funding for the Bounty Program too.

Fantastic project, great to see it so healthy.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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2 comments

BielFPs 11 Aug
This software is a miracle to exist, not only it came in a time where the only alternatives were paid proprietary ones, but also became better than them in a form that's the main reference of this sector.

All of this while being FOSS and multi platform
Aeder 13 Aug
Quoting: BielFPsThis software is a miracle to exist, not only it came in a time where the only alternatives were paid proprietary ones, but also became better than them in a form that's the main reference of this sector.

All of this while being FOSS and multi platform

As someone who had to provide technical assistance to a group of streamers, I can tell you that the "alternatives" in the early days all sucked ass, with Xsplit being the only one that you could call usable (and even then it had a terrible UX, I don't know if it's still the case).

When this first released, even in its most primitive and incomplete form, it was a godsend. Finally, I could tell everyone to just use the one alternative that actually had a sane interface and behaviour (thanks in great part to using FFMPEG as its base). And then OBS studio fixed the parts of the UI that were still counter-intuitive and it was just perfect.
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