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Microsoft announces new DirectX Shader Compiler that's open source


By Liam Squires-Hand
It must be a bit chilly in hell today, as Microsoft have announced a new DirectX Shader Compiler and it's open source.

The GOL website source is now open to everyone


By Liam Squires-Hand
I've seen a few requests for this to happen and it was always planned, so from today the gitlab repository for GOL is officially public.

A new radeonsi (Mesa) patch should fix issues in many games for AMD GPU owners


By Liam Squires-Hand
Samuel Pitoiset (Valve) discovered an issue in radeonsi (Mesa) that Marek Olšák has now patched up and is already in Mesa-git.

The open source Vulkan driver 'radv' for AMD on Linux has patches for geometry shader support


By Liam Squires-Hand
Dave Airlie sent in a massive patch-set of 31 patches for 'radv', the open source AMD Vulkan driver, to support geometry shaders.

Mesa 17-rc1 released, it's a massive update for open source graphics


By Liam Squires-Hand
Mesa 17 (formerly Mesa 13.1) has it's first Release Candidate and it's a pretty big release for users of open source graphic drivers.

The release of Mesa 17 has seen a bit of a delay, for all the right reasons


By Liam Squires-Hand
Mesa 17, the next stable release of the open source graphics drivers on Linux has been a bit delayed, due to so much last minute work going on. Looks like Intel Ivy Bridge will get OpenGL 4.0.

The open source Vulkan driver for AMD 'radv' now supports using multiple GPUs


By Liam Squires-Hand
A commit that just landed in Mesa-git allows for 'radv', the open source Vulkan driver for AMD GPUs to use multiple devices.

Intel Haswell now supports OpenGL 4.5 with Mesa-git on Linux


By Liam Squires-Hand
In another push towards Mesa finishing OpenGL for all vendors where possible, Intel Haswell chips now have support for OpenGL 4.5 with Mesa on Linux.

OpenGL 4.3 now available in Mesa for nouveau (NVIDIA) for Maxwell and above


By Liam Squires-Hand
Samuel Pitoiset (Valve developer) just put some fresh work into Mesa-git that enables OpenGL 4.3 with nouveau (NVIDIA) for Maxwell and above.

The open source itch games client has updated again


By Liam Squires-Hand
For fans of the awesome itch games website, the client has been updated once again with a number of bug fixes.

Haswell should now see OpenGL 4.2 thanks to recent work in Mesa


By Liam Squires-Hand
Mesa is continuing to progress rapidly, as of today Haswell should now support OpenGL 4.2 ready for the next release of Mesa.

A Valve developer has released a tool to debug AMD graphics cards on Linux


By Liam Squires-Hand
Andres Rodriguez sent in a message to the mesa-dev mailing list announcing 'gputool' for debugging AMD graphics cards on Linux. It's also open source under the GPL, so that's awesome.

Inexor, a fully open source fork of the FPS game Sauerbraten


By Liam Squires-Hand
It seems some developers got fed-up with some assets of the FPS game Sauerbraten being restricted, so they have forked it into the Inexor project.

Lugaru campaign now fully playable in Overgrowth, Lugaru HD now fully open source including the data


By Liam Squires-Hand
Two interesting bits of news for you! First up, Wolfire Games have updated Overgrowth with another alpha build and the Lugaru campaign is now finished. On top of that, Wolfire has made the data files for Lugaru HD fully open now too.

Divinity: Original Sin may soon work with Mesa drivers


By Liam Squires-Hand
Divinity: Original Sin is one game that the open source Mesa drivers currently cannot run without hacks, but it looks like the Mesa team has been testing it.

Mesa 13.0.3 released with numerous bugfixes


By Samsai
The open source OpenGL implementation Mesa has a new release 13.0.3 which, as the minor version bump indicates, brings a number of bug fixes to RadeonSI and Intel.

Intel Haswell now has support for OpenGL 4


By Liam Squires-Hand
The Mesa developers are as usual continuing their effort to get the open source Linux graphic drivers up to scratch. Intel Haswell (gen7) now has support for OpenGL 4.

Voxeliens, a game I covered back in 2012 has gone open source


By Liam Squires-Hand
Voxeliens, a game I haven't seen much on since I wrote about it back in 2012 has officially gone open source a few days ago. It's a retro-style arcade shooter and it's essentially a 3D voxel-based version of Space Invaders.

Rich Geldreich, a former Valve developer, has an interesting blog post about Valve supporting Linux and OpenGL


By Liam Squires-Hand
It's always interesting to read about what happens inside of Valve. Rich Geldreich, who previously worked at Valve has blogged about his experience inside Valve during Valve's push towards Linux.

Dune Legacy, the open source Dune 2 game engine has a major update


By Liam Squires-Hand
Dune Legacy is the fantastic open source game engine that allows you to play Dune 2 on modern systems. It has recently had a major update.
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