Valve has finally opened up Steam's in-home streaming feature to everyone. Currently it allows you to Stream Windows games to different operating systems.
Alienware's general manager spoke to another site about his thoughts on Steam Machines and how he feels theirs will sell.
Epic Games will soon be champions of Linux gaming for sure. They have done a big blog post on Linux support in Unreal Engine 4.
With Act III of Kentucky Route Zero now released, and a Game Club playthrough imminent, Cheese shares some thoughts on what makes it unique.
Something I would like to highlight to you all today is the annoyance of licensing zealots that causes unneeded grief for people.
And here comes the last treat he had prepared for you to celebrate the first anniversary of The Funding Crowd. A full year worth of successes and stats that we have been regularly dosing in our columns, now in one whole go!
Linux builds of Crypt of the NecroDancer were made available to pre-orderers last week. Cheese takes some time to share his thoughts.
As we announced earlier today The Funding Crowd is back again, this time with our usual format. But don't think you're gonna get rid of us so easily... There still might be some surprises to come.
Another blog post from the Valve developer Rich Geldreich who works on the Vogl OpenGL debugger. This time Rich lends his experienced thoughts to the state of OpenGL in vendors drivers.
The Funding Crowd is celebrating its first birthday! As a present we are bringing you something new: an interview with Daniel Swiger, who at the moment is crowdfunding his project Chronicles of the Rift.
Rich Geldreich states these are his personal thoughts after working with OpenGL, Rich is currently working at Valve on 'Vogl' an open source OpenGL debugger. He makes some interesting points.
The xoreos project that aims to create an open source game engine to play games made for BioWare's Aurora Engine (think Neverwinter Nights, Knight of the Old Republic) is seeking OpenGL developers.
The community of coders has beaten Epic Games at the porting game and has ported the Unreal Editor to Linux already.
I assume I am not alone in seeing the hate that Early Access has been getting from some sources recently. Well, the latest game to stoke the fire has been set off by CodeAvarice, developers of Paranautical Activity, a game that we have featured previously that combines both FPS and Rougelike gameplay features.
Limit Theory is a beautiful looking space simulation in a procedurally-generated universe. In the latest update video the developer actually states he is now doing everything including recording the latest video on Linux.
Leszek Godlewski has done a presentation on his work to port two bigger game titles to Linux and the slides are now up. Leszek is the man behind porting Deadfall Adventures and Painkiller Hell & Damnation to Linux.
As much as I admire Mojang I still can't help but feel let down on Scrolls. They initially sent out tweets to confirm it would get a Linux version, but it's still not here. We find out more.
Vogl the open source OpenGL debugger being made by Valve is soon to gain support for the GL 4.x API and on a lighter note it almost works on Windows.
Broken Rules the developers behind And Yet It Moves and Secrets of Rætikon have discussed possibly open-sourcing their game engine.
Sad news today, it seems the indie game Towns is in a bit of trouble which is sad as it had so much promise.