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Category: Game Dev

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AMD FidelityFX Super Resolution 4 (FSR 4) now available for all developers with FidelityFX SDK 2.0

By Liam Dawe,
AMD have finally released FidelityFX SDK 2.0, which includes support for FidelityFX Super Resolution 4 (FSR 4), so now all developers can use it.

JetBrains now a Platinum sponsor of Godot Engine

By Liam Dawe,
Godot Foundation announced that JetBrains have become a Platinum sponsor of Godot Engine development, helping push this cross-platform open source game engine.
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Old School Rally gets hit with a DMCA and taken down from Steam

By Liam Dawe,
Showing just how tough game dev can be for smaller teams and solo devs, Old School Rally has been hit with a DMCA and the Steam store page is gone.

Blender 4.5 LTS arrives with Vulkan fully supported and lots of performance improvements

By Liam Dawe,
A big day in Blender land with the arrival of Blender 4.5 LTS, finally bringing Vulkan up to full supported status with it matching OpenGL.

Vulkan API developers try to address some developer frustrations with a new extension

By Liam Dawe,
Vulkan has been out for around 9 years now, and The Khronos Group continue tweaking it for developers to remove frustrations.

Godot 4.5 beta 1 brings Wayland improvements, shader baking, rendering improvements

By Liam Dawe,
Godot 4.5 is going to be an excellent release of the free, open source and cross-platform game engine with a first Beta needing testing.

ACTION GAME MAKER confirm plans for Linux support for the editor and game exports

By Liam Dawe,
ACTION GAME MAKER is the brand new release from Gotcha Gotcha Games, who are known for the RPG Maker series and it's good news for Linux fans.

Direct3D to Vulkan layer DXVK v2.6.2 released

By Liam Dawe,
The latest release of the Direct3D to Vulkan translation layer has been released, with version 2.6.2 bringing assorted improvements.

Khronos Group announce the Vulkan Video Decode VP9 Extension

By Liam Dawe,
Another expansion of the Vulkan graphics API has arrived with the Vulkan Video Decode VP9 Extension.

ACTION GAME MAKER devs exploring Linux support for the editor and exports

By Liam Dawe,
ACTION GAME MAKER, the upcoming game making toolkit from Gotcha Gotcha Games (RPG Maker series) are exploring Linux support now.

Ubisoft open sourced Chroma, their colourblind simulation tool

By Liam Dawe,
Wonderful to see! Ubisoft announced yesterday that they've open sourced their colourblind simulation tool Chroma (UbiChroma as it's called on GitHub), after several years of internal use and development.

Discord wants developers to stick it inside their games with a new SDK

By Liam Dawe,
One of the great things about modern online gaming is how (usually) easy it is to link up with friends. You have your friends list on Steam, GOG, Epic and others but what about Discord? They want a bigger piece of the pie now.

Amazon GameLift Streams allows devs to run their own streaming platform - supports Linux and Proton runtimes

By Liam Dawe,
Amazon recently announced their new GameLift Streams service, allowing game developers to spin up their own game streaming solutions.

Godot Engine 4.4 is out now with Jolt Physics, Ubershaders, Interactive in-game editing

By Liam Dawe,
Godot Engine 4.4 has been released bringing with it a plethora of advancements for game devs, so it might be time to give it another look.

Indie devs have begun adding a no generative AI stamp to their store pages

By Liam Dawe,
AI this, AI that - you can't go anywhere without something trying to force AI on you. Usually a company trying to get you to buy into what they've wasted billions on. So indie devs have begun fighting back with their No Gen AI Seal.

The glibc 2.41 update has been causing problems for Linux gaming

By Liam Dawe,
It seems a recent update to glibc with version 2.41 release at the end of January, has been causing all sorts of problems for Linux gamers that have pulled in the update (mostly on rolling-release distributions).

Valve ban advertising-based business models on Steam, no forced adverts like in mobile games

By Liam Dawe, [updated]
Valve have updated the developer guidelines for releasing a game on Steam, making it clear that the scourge of mobile gaming advertising-based business models are not going to work on Steam.

Epic Games devs talk about solutions to the Unreal Engine stuttering issues in games

By Liam Dawe,
If you've played a game using Unreal Engine, or for that matter any modern game engine, you've likely encountered various forms of stuttering. One major issue is shader stuttering, as games build up that cache and it seems Epic Games have a solution for Unreal Engine.

GDC 2025 survey shows PC game development growing with lots interested in Valve's Steam Deck

By Liam Dawe,
The latest Game Developers Conference (GDC) survey has been released, and it gives a rather glowing overview of how great things are for PC gamers with lots of developers working on games.

SDL 3 officially released for game devs plus an SDL 2 to SDL 3 compatibility layer

By Liam Dawe,
Simple DirectMedia Layer (SDL) is a popular free and open source library for developers that handles audio, keyboard, mouse, joystick and graphics with SDL 3 now available. Plus a new SDL 2 to SDL 3 compatibility layer.
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