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The latest and greatest in open source graphics drivers has released with Mesa 20.2.0, although you should wait on it if you're after a stable experience.
Red Hat developer Adam Jackson has opened a new merge request for the Mesa project, with what they're calling GLX Delay, to bring accelerated GLX for Xwayland with the NVIDIA driver.
With the upcoming release of Mesa 20.2 which should hopefully be in late August, it seems AMD GPU owners will get a nice boost thanks to the Valve-backed ACO shader compiler.
The Penumbra Collection is always going to hold a special place in my heart. It pains me to see, in spite of the still excellent support that Frictional Games gives to our platform, that the state of the Penumbra Collection for a number of Linux users has become such a mess.
Community support for Unreal Tournament was able to breath some new life into the game, even with the limitations of the closed binary. By 2018 however the game was no longer launching for Mesa users. For an engine with such a pedigree on Linux this outcome is still disappointing.
Arriving in time before the holiday season, Mesa 19.3 has now been officially released giving all open source Linux graphics drivers some big boosts and new features.
Lacklustre Linux sales and internal restructuring appear to have taken Frozenbyte out of the Linux market for good, and with even their old games struggling to run well on the Mesa graphics stack, it marks a sad end to a series that once provided so much colour to our platform.
Back in early July, Valve announced their work on a new AMD GPU shader compiler for Mesa named ACO and now they're trying to get it pulled into Mesa directly. UPDATED.
Valve developer Pierre-Loup Griffais mentioned on Twitter, about a new Mesa shader compiler for AMD graphics named "ACO" and they're calling for testers.
Here's one I wasn't aware of, developer Erik “kusma” Faye-Lund from Collabora has been working on Zink. It's a new OpenGL implementation that works on top of Vulkan.