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Landing in the public Mesa-git mailing list within the last few minutes, more games have been added to the whitelist to make use of threaded OpenGL for better performance.
A Mesa developer wrote into the public Mesa-dev mailing list to ask for testers of OpenGL multithreading in Mesa so that they can grow the whitelist of games that will use it.
A Mesa developer has put out a set of 42 patches to help improve Dawn of War III performance on Linux using Mesa. It focuses on the use of KHR_no_error to save some more CPU time.
Inspired by the recent release of Dawn of War 3, I decided to try out the experimental GCN 1.0 support in the new AMDGPU kernel driver and share my experiences.
Valve haven't been sitting on their hands, as they have pushed out a fresh update for SteamOS that's currently in Beta. It's been a while and it's a good one.
Mesa developer Samuel Pitoiset sent in a set of 65 patches to the Mesa-dev list to enable ARB_bindless_texture for RadeonSI (AMD), this will allow Dawn of War III to work on Mesa.
Dying Light and Dead Island Definitive Edition were previously broken on Mesa, but as of today a patch has landed in Mesa-git to fix them both ready for Mesa 17.2.
There's some activity on the Mesa-dev mailing list with patches that will enable both Dying Light & Dead Island Definitive Edition (and it seems Dead Island Riptide Definite Edition too) to work on Mesa.
Mesa 17.0.6 is the latest bug-fix release for the 17.0 series, but it also comes with AMD Polaris 12 support for the 'radv' Vulkan driver that has been back-ported.
AMD employee and Mesa developer Marek Olšák is at it again, proposing a series of patches that would boost performance for AMD GPUs running the open drivers.
The latest release of the open-source graphics drivers has now been made available following the final release candidate. There's plenty of new things to love in this release.
Emil Velikov has announced the availability of Mesa 17.1 RC4 for some final testing, with the final release of Mesa 17.1 due in approximately 24 hours.