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Voidpoint have said they will not be "censoring" Ion Fury by removing stupid gay joke

By Liam Dawe,
Voidpoint, what are you doing? I am so confused at this point. After releasing a statement we posted last week in our Ion Fury post, the team at Voidpoint now seem to be doing something of a ridiculous U-turn.

Strength Of The SWORD ULTIMATE no longer coming to Linux after the successful Kickstarter

By Liam Dawe,
After a successful Kickstarter that planned Linux support and now being released on Steam, the developer of Strength Of The SWORD ULTIMATE has issued a post about platforms no longer happening.

What have you been playing this week and what are you clicking on this weekend?

By Liam Dawe,
Another week has almost finished, it's now the weekend and it's super hot here which means it's time to hide indoors and play games.

System76 announce their own graphical Firmware Manager

By Liam Dawe,
System76, the company known for their Linux hardware and the Pop!_OS Linux distribution recently announced their new Firmware Manager.

The situation with Blood: Fresh Supply getting a Linux version is looking a little unclear

By Liam Dawe,
Blood: Fresh Supply is the revamp of the classic 90's first-person shooter Blood, released by Nightdive Studios in May this year. It seems updates to it have come to an end.

The team behind SUPERHOT are now helping to fund other indie games

By Liam Dawe,
A nice story for a Friday morning as the SUPERHOT team have announced SUPERHOT PRESENTS, a fund to help other indie game developers who don't want or need a publisher.

Facepunch adjust their Linux plans for Rust, refunds being offered as it won't continue at all

By Liam Dawe,
As an update to the Rust situation, Facepunch have now changed their plans for the Linux version. They've decided to offer refunds, as they won't continue it at all.

G2A have extended the deadline for their proposed key-blocking tool, as more developers are unhappy with them

By Liam Dawe,
Recently, after G2A appeared in the spotlight once again for being terrible, they offered to make a key-blocking tool for developers.

Putting a Linux game on Steam: Missing Executable - a common pitfall for game devs

By Liam Dawe,
Since this comes up so often when testing games for developers and surprisingly often for newly released Linux games, I thought it might help to give developers a quick hint.

Facepunch Studios confirm their plan for the Linux version of Rust, to be split from Windows & Mac

By Liam Dawe,
Garry Newman from Facepunch Studios has put out a new blog post detailing their final plans for the Linux version of the survival game Rust.

KDE has an unpatched security issue that's been made public

By Liam Dawe,
Here's your morning dose of uh-oh, a security researcher has made an unfortunate vulnerability in KDE public. Not something we usually cover, but since there's no fix available it's worth letting you know.

Psyonix are removing randomized loot boxes from Rocket League

By Liam Dawe,
Rocket League, the awesome sports game about smacking balls into goals using rocket powered cars is going through some changes.

Looks like we might see the end of developers constantly changing their Steam release date

By Liam Dawe,
Steam isn't perfect, that's for sure and one particular issue that constantly comes up is how some developers have been abusing the release date display.

What have you been clicking on this weekend?

By Liam Dawe,
The weekend is almost over and a nice week full of news is about to begin. Before it does, let's get talking! What have you been playing?

Blender 2.80 is out, a major advancement for this FOSS 3D creation suite

By Liam Dawe,
Hot on the heels of the announcements of both Epic Games and Ubisoft supporting further Blender development, the massive Blender 2.80 release is now available.

Valve's new "ACO" Mesa shader compiler for AMD GPUs now has vertex shader support

By Liam Dawe,
For our third bit of Valve news today, they also recently announced that their Mesa shader compiler "ACO" had a bit of an upgrade recently as well.

Khronos releases the OpenXR 1.0 specification aimed at unifying VR and AR

By Liam Dawe,
Today, The Khronos Group has formally announced the OpenXR 1.0 specification as an exciting step towards bringing together the various different ways of interacting with virtual reality (VR) and augmented reality (AR).

Zink, the OpenGL implementation on top of Vulkan is still progressing

By Liam Dawe,
Remember Zink? The project announced in October last year from developer Erik Faye-Lund at Collabora, which provides a Mesa Gallium driver for getting OpenGL on top of Vulkan, well it's still going.

A look over Steam's top releases for June 2019, plus a look at the top games by player count

By Liam Dawe,
Just like I did for May's releases, here's a look over the Valve blog post highlighting some of their top games released in June.

Defiant Development, makers of Hand of Fate are closing up and moving on

By Liam Dawe,
Some sad news to share today as Defiant Development, makers of Hand of Fate have announced they are "ceasing Development" and the team are "looking for new roles".
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