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Category: OpenGL

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NVIDIA Vulkan beta driver 435.19.02, plus 435.21 stable driver released


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NVIDIA have release two new drivers over the last day! An update to their Vulkan beta driver as well as a new stable driver update for everyone.

Accelerated OpenGL in a virtual machine is advancing with virglrenderer


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Collabora put out a fresh technical blog post today to talk a little about virglrenderer, with the latest version enabling a big leap for accelerated OpenGL within a virtual machine.

NVIDIA have three new Linux driver releases out today


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Today, NVIDIA have released a new stable driver update in addition to an updated Vulkan beta driver and a new OpenGL beta driver.

Zink, the OpenGL implementation on top of Vulkan is still progressing


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Remember Zink? The project announced in October last year from developer Erik Faye-Lund at Collabora, which provides a Mesa Gallium driver for getting OpenGL on top of Vulkan, well it's still going.

Mesa 19.0 is officially out, lots of improvements for Linux open source graphics drivers


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Today is the day, for those of you using open source graphics drivers (AMD/Intel and some older NVIDIA GPUs), Mesa 19.0 is now officially out.

An update on the situation with NVIDIA graphical distortions in some Unity games on Linux


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Recently, I highlighted an issue in multiple Unity games where the graphics were distorted on Linux with using an NVIDIA GPU and I offered some workarounds. I now have an update on the issue to share from both Unity and NVIDIA.

An enhanced version of the fan-made Half-Life 2: Episode 3 'Project Borealis' performance test is out


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Project Borealis, the fan-made Half-Life 2: Episode 3 is still continuing along, with the release of a second performance to test so we can stress-test their work.

There's another (better) workaround for the Unity graphical glitches with NVIDIA on Linux


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Recently, I wrote a post about Unity games when playing on NVIDIA having some major graphical glitches with a workaround. Here's another one, that might work better.

Mesa 18.3.0 for those of you using the open source drivers


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For those of you using Intel and AMD (and some older NVIDIA cards) Mesa 18.3.0 was officially released today.

Zink, a new driver project for OpenGL on Vulkan from Collabora


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Here's one I wasn't aware of, developer Erik “kusma” Faye-Lund from Collabora has been working on Zink. It's a new OpenGL implementation that works on top of Vulkan.

The Xenko Game Engine recently became free and open source


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The Xenko Game Engine recently released their 3.0 update which came with a surprise announcement of it now being free and open source.

Mesa 18.0 released, further advancing Linux graphics drivers


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Mesa 18.0 has been officially released today after a bit of a wait, further advancing Linux graphics drivers.

The Talos Principle going Fusion, Croteam dropping OpenGL & Serious Sam 4 still coming


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A bit of Croteam news to start the day with and there's multiple interesting items to go over in regards to their games.

OpenGL 4.6 officially released, new beta NVIDIA driver with support for it


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OpenGL is still very much alive and kicking, with the release today of OpenGL 4.6 to further improve the API.

Mesa has a few more games in the threaded OpenGL whitelist as of today


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Landing in the public Mesa-git mailing list within the last few minutes, more games have been added to the whitelist to make use of threaded OpenGL for better performance.

OpenGL multithreading in Mesa is ready for wider testing


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A Mesa developer wrote into the public Mesa-dev mailing list to ask for testers of OpenGL multithreading in Mesa so that they can grow the whitelist of games that will use it.

The Mesa OpenGL threaded dispatch code seems to now use a whitelist, improving some games performance


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It seems the OpenGL threaded dispatch code to speed up some games in Mesa now uses a whitelist, with a few games now able to make use of it.

The Witcher 2 & Rocket League have fixes ready in Mesa-git


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The Witcher 2 & Rocket League now have some fixes available in Mesa-git ready for Mesa 17.2 that should give you a better experience.

Dawn of War III should now work on Mesa-git with OpenGL as Bindless Texture support is in


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A large patchset from Mesa developer Samuel Pitoiset landed in Mesa-git early today to hook up Bindless Texture support for AMD radeonsi.

Mesa has a big patch set in the Mesa-dev list to improve Dawn of War III performance, also Mesa 17.1.2 released


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With the big Dawn of War III release getting closer, one Mesa developer has put some serious effort into getting Mesa ready to game on.
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