Collabora put out a fresh technical blog post today to talk a little about virglrenderer, with the latest version enabling a big leap for accelerated OpenGL within a virtual machine.
Remember Zink? The project announced in October last year from developer Erik Faye-Lund at Collabora, which provides a Mesa Gallium driver for getting OpenGL on top of Vulkan, well it's still going.
Recently, I highlighted an issue in multiple Unity games where the graphics were distorted on Linux with using an NVIDIA GPU and I offered some workarounds. I now have an update on the issue to share from both Unity and NVIDIA.
Project Borealis, the fan-made Half-Life 2: Episode 3 is still continuing along, with the release of a second performance to test so we can stress-test their work.
Recently, I wrote a post about Unity games when playing on NVIDIA having some major graphical glitches with a workaround. Here's another one, that might work better.
Here's one I wasn't aware of, developer Erik “kusma” Faye-Lund from Collabora has been working on Zink. It's a new OpenGL implementation that works on top of Vulkan.
Landing in the public Mesa-git mailing list within the last few minutes, more games have been added to the whitelist to make use of threaded OpenGL for better performance.
A Mesa developer wrote into the public Mesa-dev mailing list to ask for testers of OpenGL multithreading in Mesa so that they can grow the whitelist of games that will use it.