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It's been a long road getting here but it seems we're inching closer to Cloud Imperium Games actually releasing Squadron 42, their cinematic single-player space adventure set in the Star Citizen universe. They also talked up Vulkan support with their ongoing tech work.
Some fun news for Blender fans, as their work to bring up Vulkan support in the project has hit a big new milestone with support now enabled but it's still experimental for now.
Developer Mike Blumenkrantz, who is one of many under contract by Valve, has released another blog post highlighting another fun optimization from their ongoing Mesa driver work.
Well this is pretty fun to see! The ZDoom / GZDoom family is expanding with VKDoom, a new source-port that has a focus on expanded Vulkan support and modern rendering.
VKD3D-Proton, the tool that translates Direct3D 12 to Vulkan for Steam Play Proton, has a brand new release out with version 2.10 and it's an exciting one.
Well this is quite fun to see. Amnesia: The Dark Descent has gained a Redux mod that rebuilds the graphics engine behind the game to provide Vulkan on Linux and DirectX 12 on Windows.
This is exciting as heck! Collabora developer Faith Ekstrand and various contributors have been powering through developing NVK, the open source Vulkan driver for NVIDIA.
NVIDIA has announced another game to use NVIDIA RTX Remix to add in full ray tracing, this time it's a mod for the original Portal with Portal: Prelude RTX.
Here's a fun bit of driver and hardware news as Imagination announced their GPUs now support OpenGL 4.6 up from OpenGL 3.3 and it's thanks to the open source Zink driver.
A project I have a very keen eye on is NVK, the open source NVIDIA Vulkan driver developed by the community (not NVIDIA), and it seems like progress on it is going rather well.
One for game developers here and anyone tinkering around with graphics APIs, as AMD has announced the next upgrade to their Render Pipeline Shaders SDK and now it has Linux support.
Well this is a fair bit unexpected. As happens quite often there was a specification update to the Vulkan API, and with it came a brand new extension to help with shaders — which Nintendo contributed towards.