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Category: Vulkan

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Experimental Vulkan support is here for Counter-Strike: Global Offensive


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As we suggested it would be, Valve has announced that experimental Vulkan support for Counter-Strike: Global Offensive (CSGO) has landed and can be tried out right now.

Amazon hiring for Proton / Wine and Linux developers for streaming service Luna


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Despite Luna originally using Windows for Amazon's game streaming service, it appears they may be moving over to Linux and they're looking to hire people to work on Proton / Wine and give back to open source.

Valve broke Counter-Strike: Global Offensive on Linux, Vulkan may come soon


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Despite Valve pushing many areas of Linux gaming, including the upcoming Steam Deck handheld which will use the Arch-based SteamOS 3, they still totally break their own games. UPDATED.

Collabora announced Venus, 3D accelerated Vulkan in QEMU


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Well this is quite exciting. Collabora, the open source consulting firm that often works with Valve, has announced the experimental Venus driver for 3D acceleration of Vulkan applications in QEMU.

The Zink driver for OpenGL over Vulkan shows good performance on NVIDIA


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Recently developer Mike Blumenkrantz wrote an interesting post in regards to a future upgrade to Zink, the driver that provides an OpenGL implementation on top of Vulkan and the performance with it is looking impressive.

Mesa 21.3 drivers out, plus NVIDIA 470.62.12 Vulkan Beta for Linux


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Two sets of driver releases are now available. First we have the open source Mesa 21.3 release and we also secondly have the NVIDIA Vulkan Beta 470.62.12 also out now.

Ryan Gordon gets an Epic MegaGrant to further improve SDL, helping with next-gen APIs


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Looks like cross-platform game development with SDL is going to get easier, as Ryan Gordon (also known as Icculus) has confirmed an Epic MegaGrant and details what it will be used for.

The Khronos Group officially announces the Dynamic Rendering extension for Vulkan


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Recently with the Vulkan 1.2.197 specification update, a new extension popped up that has plenty of developers happy with Dynamic Rendering and now The Khronos Group has formally announced it with a more detailed explanation.

Vulkan gets new Dynamic Rendering extension, NVIDIA Vulkan Beta 470.62.07 rolls out


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Two bits of Vulkan news to cover this morning as there's a new Vulkan version up with a brand new and useful sounding extension for optimization. Plus, NVIDIA released a new Vulkan Beta Driver.

Zink driver (OpenGL on top of Vulkan) has Bioshock Infinite working, close to OpenGL 4.6


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Zink is something quite wonderful. A Linux Mesa driver that creates an OpenGL implementation on top of Vulkan and it just keeps on getting more impressive.

Vulkan 1.1 conformance achieved for the Raspberry Pi 4


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Good news for fans of the tiny Raspberry Pi 4 Model B, as it has been announced that the v3dv Mesa driver has hit Vulkan 1.1 conformance officially now.

DXVK Native 1.9.2a is out for translating Direct 3D 9 / 10 / 11 to Vulkan for Linux games


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DXVK Native is the fork of the original translation layer DXVK, the part of Proton that translates Direct 3D 9 / 10 / 11 to Vulkan but this is meant for Linux native builds and a new release is out now.

Half-Life 2 and the episodes get a Beta with Vulkan (DXVK) and more


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Valve has put up a Beta for Half-Life 2, Half-Life 2: Episode One and Half-Life 2: Episode Two as they prepare more of their own games ready for the Steam Deck.

VKD3D-Proton v2.5 is out for Direct3D 12 on top of Vulkan, improving DirectX Raytracing


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VKD3D-Proton is the project that translates Microsoft's Direct3D 12 to Vulkan, another big part of Steam Play Proton and there's a new release out.

NVIDIA Vulkan Beta Driver 470.62.05 rolls out for Linux


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More improvements and new extensions have landed for the NVIDIA Vulkan Beta Driver with version 470.62.05 out now.

DXVK 1.9.2 goes out with improvements to CPU overhead for D3D9


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DXVK, one of the major parts of Steam Play Proton that translates Direct 3D 9 / 10 / 11 to Vulkan has a new release out and there's plenty of nice fixes.

Ray Tracing on Linux with AMD GPUs gets closer with multiple games working


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While Ray Tracing has worked on Linux for a long time with NVIDIA, the situation with Mesa+AMD is still being worked out but the good news is that it's all finally coming together.

Zink driver for OpenGL over Vulkan adds more game support like Metro: Last Light


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Developer Mike Blumenkrantz has continued hacking away on the Zink driver, that provides OpenGL over Vulkan to ensure it works with even more games.

NVIDIA Vulkan Beta driver version 470.62.02 is out now


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NVIDIA continue their usual upgrades to their special NVIDIA Vulkan Beta driver with a fresh release out with version 470.62.02 now available to test.

Zink driver for OpenGL over Vulkan continues maturing with a big performance fix


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Zink continues to be a promising Mesa driver for Linux that runs OpenGL on top of Vulkan. It's not finished yet and so continues seeing some big performance fixes.
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