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DXVK, the awesome Vulkan-based D3D11 and D3D10 implementation that's used in Wine and Steam Play's Proton has just put out version 0.90 after the latest release of the Vulkan API.
Continuing the exciting Wine-related news tonight, DXVK for Vulkan-based D3D11 and D3D10 implementation that's used with Wine has a 0.81 version now available.
DXVK, which provides a Vulkan-based D3D11 and D3D10 implementation for use in Wine has a new build out. The pace of development on this continues to absolutely mesmerise me.
The latest and greatest in fine Wine is out today with Wine 3.14 filled with features and the usual bug fixes including support for DXTn texture decompression.
A little different to what OpenRA are doing with updated gameplay on an open source game engine, CnCNet are providing downloads for Red Alert & Tiberian Sun that have an updated OpenGL renderer so they work better with Wine.
There's so many incredible things going on around Wine right now it's hard to keep track. DXVK is now expanding to support Direct3D 10 over Vulkan in Wine. There's also a new Direct3D 9-to-11 project to convert Direct3D 9 programs to Direct3D 11.
DXVK continues to astound me in both the speed of development and just how much it can do. This Vulkan-based layer to provide D3D11 in Wine has matured with another new release.