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CodeWeavers are after a Graphics Developer for Steam Play Proton and Wine

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CodeWeavers, the company that helps to support development of Wine and are currently partnered up with Valve to help with Steam Play/Proton have a new Graphics Developer position open.

This is a completely different position to the one we posted about before, which is a more generalised role. Instead, their new Graphics Developer position would have you working on Wine's Direct3D implementation. Quite a complicated role, involving early DirectDraw up until modern Direct3D 12 in addition to Vulkan and OpenGL.

Going from what the position says, it's open to people working in their Minnesota USA office and Remote applicants too. So even if you don't live close but you have the knowledge, applying to help further Wine and Steam Play Proton could be your next job.

I spoke with CodeWeavers President, James Ramey, who confirmed that while the immediate need of this position is to support Steam Play Proton they're also working on several other titles outside of Proton too. They said there's certainly no shortage of work right now.

See the open position here.

Article taken from GamingOnLinux.com.
Tags: Steam Play, Jobs, Wine
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12 comments
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McMarius11 13 Nov, 2019
  • Supporter
Best Guys!!!
Comandante Ñoñardo 13 Nov, 2019
Well. I am waiting for the next version of Crossover, because the 18.5 is VERY outdated and I am very up to date with my subscription.....
edo 14 Nov, 2019
I feel like all crossover business existance is justified thanks to valves coming to them


Last edited by edo on 14 November 2019 at 5:15 am UTC
Shmerl 14 Nov, 2019
Another interesting position is from Valve for SteamOS developers: https://www.valvesoftware.com/en/jobs?job_id=36

Though CodeWeavers one is better, since it's a firmly FOSS option, which is not so common.


Last edited by Shmerl on 14 November 2019 at 1:02 am UTC
TheRiddick 14 Nov, 2019
Meanwhile NVIDIA is doing their driver code all by themselves in-house.
Surprised they haven't gone open-source yet and ditch the binary method, my guess as to why they haven't is because their drivers have a lot of cheats and hacks that would make them look real bad if opened up to public eyes.
Shmerl 14 Nov, 2019
Quoting: TheRiddickMeanwhile NVIDIA is doing their driver code all by themselves in-house.
Surprised they haven't gone open-source yet and ditch the binary method, my guess as to why they haven't is because their drivers have a lot of cheats and hacks that would make them look real bad if opened up to public eyes.

Or more like they don't care and don't get the point of open source in general.


Last edited by Shmerl on 14 November 2019 at 5:28 am UTC
danniello 14 Nov, 2019
Quoting: TheRiddickMeanwhile NVIDIA is doing their driver code all by themselves in-house.
Surprised they haven't gone open-source yet and ditch the binary method, my guess as to why they haven't is because their drivers have a lot of cheats and hacks that would make them look real bad if opened up to public eyes.

nVidia do not want open-source their drivers - it is a fact (they do not provide real help to Nouveau - except some parts about support their mobile Tegra SoC). But even if they want - probably they cannot just open-source their proprietary driver... Why? Probably code ownership/license burden...
lelorrain 14 Nov, 2019
Hopefully that will bring Wine at the same level as Proton: I have some windows games from both GoG and Steam, and unfortunately the steam version works on Steamplay while the GoG version does not on Wine... and I prefer to play game without the Steam client in my background!
Arten 14 Nov, 2019
Quoting: lelorrainHopefully that will bring Wine at the same level as Proton: I have some windows games from both GoG and Steam, and unfortunately the steam version works on Steamplay while the GoG version does not on Wine... and I prefer to play game without the Steam client in my background!

You don’t need steam for proton. You can use proton directly, lutris is great help with that.
Eike 14 Nov, 2019
Quoting: ShmerlAnother interesting position is from Valve for SteamOS developers: https://www.valvesoftware.com/en/jobs?job_id=36

Though CodeWeavers one is better, since it's a firmly FOSS option, which is not so common.

Is that a current offer?
Because... "Working with OEMs throughout the hardware product cycle from design through production and maintenance"...
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