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Control a scared little alien in 'Scary Humans', now on Linux

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Scary Humans [Steam, Official Site] is a small and difficult survival game where you are constantly being chased by those pesky Humans. Is it worth your bucks?

Disclosure: Key sent in by the developer.

It's a very simplistic game both in the art and features depertments, it basically involves endlessly running around in circles trying to open doors to escape each level. You have one ability, a scream, which scares humans and freezes them for a short time allowin you to get a small breather. Your energy is limited for these screams, but you can collect battery drops to recharge.

You can also pick up some sort of bomb, which explodes on touching it which disposes of any Humans near you.

The Humans drop little coloured cards which you need to pick up to open the doors. Each door has two coloured terminals that match the keys you pick up, and you can use any door to escape each room. Each room has a total of four doors. The annoying thing is, you never know when a Human will drop a card, and they are often the same colour as what you already have, making it take sometimes quite a long time before you can open another door.

One single touch, and game over back to the start of the level. Frustrating, simplistic, but somewhat fun for a few minutes.

It has six levels in total, each level has multiple rooms to survive. I'm not sure how many rooms each level has, as it doesn't seem to be stated. It did take me about 25 minutes to even beat the first level, due to getting captured multiple times, there's definitely a small challenge to it.

The developer has told me that they plan to add in online multiplayer sometimes, which would make it a lot more interesting to play.

Overall, I found it okay, it's certainly nothing special as the gameplay is near enough the same the whole way through. It runs perfectly fine and works with my twin-monitor setup with it displaying correctly on one screen. Article taken from GamingOnLinux.com.
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The comments on this article are closed.
Avehicle7887 7 November 2016 at 6:48 pm UTC
Honestly have to say that it looks like a game suited more for a phone than a PC.
Beer 7 November 2016 at 7:05 pm UTC
Meh. Not to harp on the dev as I'm sure he put a lot of work into it, but it looks like someone's first Unity game. We need less of this on GoL in my opinion. It gives a bad impression of linux gaming when these fill the front page. I'd personally like to see these wrapped up into a single weekly or monthly indie news post or something.. and maybe an occasional indie highlight article if something really stands out from the crowd.


Last edited by Beer at 7 November 2016 at 7:11 pm UTC
tuubi 7 November 2016 at 7:24 pm UTC
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BeerWe need less of this on GoL in my opinion. It gives a bad impression of linux gaming when these fill the front page.
Who gets to pick the games that are cool enough to showcase? Personally I don't mind these articles. AAA games already get plenty of coverage. Several articles before and after release in many cases.
liamdawe 7 November 2016 at 7:40 pm UTC
BeerMeh. Not to harp on the dev as I'm sure he put a lot of work into it, but it looks like someone's first Unity game. We need less of this on GoL in my opinion. It gives a bad impression of linux gaming when these fill the front page. I'd personally like to see these wrapped up into a single weekly or monthly indie news post or something.. and maybe an occasional indie highlight article if something really stands out from the crowd.
If we did that, GOL would have far less to talk about.

We get maybe 1-3 big releases a month, what else do I fill the void with? My constant ramblings on life?
tuubi 7 November 2016 at 8:03 pm UTC
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liamdaweWe get maybe 1-3 big releases a month, what else do I fill the void with? My constant ramblings on life?
Philosophy On Linux. You'd drown in Patreon money.
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