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Dota Underlords changes ranking again to be more about skill and less about time

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While in Early Access, Dota Underlords is in a constant state of flux and Valve have again changed the ranking system.

For those good enough to be in the Lord of White Spire ranking, they're now using the well-known Elo rating system, so the number of points gained or lost now depends on the skill of your opponents. Why the switch? As Valve said, the Lords of White Spire leaderboard ended up being a list of who played the most instead of the best so they're hoping this will solve it and be a little more fair to those who don't play all the time.

Other ranks don't seem to be affected by this change, as Valve think they have a good enough balance for those ranked from Upstart through to Big Boss. You can see the main changelog here, with their explanation on the rank changes here.

Dota Underlords still seems to be doing very well on Steam. It's regularly hitting over fifty thousand players a day, although going by SteamDB graphs there's a clear decline over time. That said, it's pretty skewed due to the massive player influx at the start.

What is great, is to see a team at Valve keep in constant communication with the community, I imagine that has helped Underlords quite a lot.

Are you enjoying Underlords? What are you hoping they do with it next? Let everyone know in the comments.

Article taken from GamingOnLinux.com.
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jasonm 16 August 2019 at 2:03 pm UTC
I enjoy the game and play it once or twice a week for a round or two in single-player mode with the time counter turned off. It does seem to be more about die rolls than skill but then again, maybe I just suck at it. haha...
KohlyKohl 16 August 2019 at 5:06 pm UTC
There is some skill involved.

  • Where you place your units matters

  • Balance between getting a good army right away versus getting more gold instead

  • Knowing who has what and what you should get based on that

  • Which 3 star heroes to go for in a given match

  • Picking the right items for your build



Sure there is some randomness that can make or break a build. A good example of this is going for all 4 trolls. Getting the 5 gold troll can win the game but you may never see him once (I've had that happen to me before) and lose the game on that.


Last edited by KohlyKohl at 16 August 2019 at 5:07 pm UTC
Stick 16 August 2019 at 5:41 pm UTC
  • Supporter
I believe this change _only_ affects the Lord of Whitespire tier (which definitely isn't me ).
The rest of the tiers will still use the previous static point system.

QuoteThere is some skill involved.
Yeah, agree. I can usually tell where I've gone wrong, or where my opponents have done something clever when I lose. Also agree there's a good deal of randomness. I actually like the RNG, it keeps things exciting. A good roll or ten can change the dynamics a ton, for you or your opponent. Has a bit of that gambling excitement that feels great when it pays off for your strategy, and terrible when it doesn't


Last edited by Stick at 16 August 2019 at 5:47 pm UTC
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