Developer Philip Rebohle has put out a new point release of the Vulkan-based D3D11 and D3D10 implementation for Wine, with DXVK 1.3.2 now up.
No major new features this time around, as it's mainly cleaning up some issues in games. From the release notes, here's what's changed:
- Fixed a regression that caused crashes and rendering issues Dishonored 2, The Division, Anno 1800 and potentially other games (#1148, #1149, #1151)
- Fixed a bug that could lead to atomic append/consume operations in fragment shaders being executed incorrectly. This fixes possible hangs in Sunset Overdrive.
- Fixed an issue where geometry shaders would emit more components than supported by the hardware (#1121).
- Slightly reduced CPU overhead in some DirectX 11.1 games, such as World of Warcraft.
- Per feature request, added the dxvk.hud configuration option to enable the HUD. This option will be used if the DXVK_HUD environment variable is not set.
- On Nvidia GPUs, presentation will now be performed on the main thread again in an attempt to improve stability. Asynchronous presentation is still enabled on AMD and Intel GPUs.
Release notes can be found here.
Something I wasn't aware of until now, is that the release notes of the previous build (DXVK 1.3.1) made around two weeks ago were updated, to mention people should stick with DXVK 1.2.3 due to "stability issues". Hopefully this release will solve them.
Do let us know how you get on in the comments if you were having issues.