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DXVK 1.4 released boosting this Vulkan layer to support D3D 11.4

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Developer Philip Rebohle has pushed out another major release of DXVK, the Vulkan to D3D layer used together in Wine and Steam Play.

Boasting a new feature set that pumps up the available Direct3D support to 11.4. However, certain optional features are not currently supported like Tiled Resources, Conservative Rasterization and Rasterizer Ordered Views but they may be added if ever needed. This should fix a crashing issue with Plants vs Zombies - Battle for Neighborville, which requires at least D3D 11.3.

Additionally, support for DXGI (Microsoft DirectX Graphics Infrastructure) was boosted up to version 1.5 which allows applications/games to check for HDR support but DXVK itself does not currently support HDR. Some games seem to need the interface for HDR to be there even if not used. You should also find the Rockstar Game Launcher working better with this update to DXVK, with new support for GDI interop with DXGI surfaces. Although the launcher does need some other Wine fixes due to a bug in Wine's Direct2D support.

Some resource mapping improvements were also made with the "d3d11.allowMapFlagNoWait" option enabled by default, possibly resulting in some games performing better. Developer Rebohle asked if you see regressions, to try if setting "d3d11.allowMapFlagNoWait = False" in the DXVK config fixes it when reporting a bug.

There should also be some possible performance improvements. One such change is games that make heavy use of Deferred Contexts with both Dark Souls III and Sekiro: Shadows Die Twice being mentioned as hopefully improved. There's also a possible CPU overhead improvement with more accurate resource tracking.

See the full release announcement here.

Article taken from GamingOnLinux.com.
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14 comments
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NikoStudioRU 21 September 2019 at 8:58 pm UTC
Happy to say that saints row 4 is now working properly on latest proton 4.11-5 with dxvk 1.4, im new here btw so hello to all
linuxcity 21 September 2019 at 9:02 pm UTC
Ok valve the ball is in your court
gradyvuckovic 22 September 2019 at 12:30 am UTC
linuxcityOk valve the ball is in your court

What do you mean by that?
Leopard 22 September 2019 at 12:36 am UTC
gradyvuckovic
linuxcityOk valve the ball is in your court

What do you mean by that?

Probably ; " C'mon Valve , release next Proton with that included asap "
linuxcity 22 September 2019 at 11:04 am UTC
leopard knows what i was talking about lol.nothing bad guys it was just me being silly
Keyrock 22 September 2019 at 1:28 pm UTC
Valve is usually pretty quick to update Proton, I'm sure we'll see 4.11-6 or whatever with the new DXVK in a few days.
lejimster 22 September 2019 at 3:21 pm UTC
KeyrockValve is usually pretty quick to update Proton, I'm sure we'll see 4.11-6 or whatever with the new DXVK in a few days.

Makes sense to wait for any fixes for the Rockstar Launcher before the update. The GTAV proton bug thread is very active trying to figure out why some people can run the launcher no problem and others are having issues.
1xok 22 September 2019 at 4:02 pm UTC
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lejimster
KeyrockValve is usually pretty quick to update Proton, I'm sure we'll see 4.11-6 or whatever with the new DXVK in a few days.

Makes sense to wait for any fixes for the Rockstar Launcher before the update. The GTAV proton bug thread is very active trying to figure out why some people can run the launcher no problem and others are having issues.

The Elite Dangerous Launcher was also a cramp at first set up. We have reached a point where we have more problems with the launchers than with the games.
Purple Library Guy 22 September 2019 at 6:55 pm UTC
NikoStudioRUHappy to say that saints row 4 is now working properly on latest proton 4.11-5 with dxvk 1.4, im new here btw so hello to all
Hello!
TheRiddick 23 September 2019 at 4:20 am UTC
Would like a status update on when we will see EAC and Battleye working correctly with proton.
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