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Early Access survival game 'Rust' gains Vulkan support in a pre-release

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Rust [Steam], from Facepunch Studios is another game to add to the list that use Vulkan, although it's only on the pre-release version right now.

Enabled Vulkan Graphics API

garry on prerelease#18283

— RustUpdates (@RustUpdates) January 13, 2017


If this enables the Linux version to actually perform better, then it might actually be worth playing.

Sadly, the pre-release version doesn't actually work on Linux. It loads a little and then just quits. Exciting though, as Unity3D now has Vulkan support, so it's not surprising Rust has been updated in a pre-release to use it. From what I've seen, Rust has often gone with quite new Unity versions.

When they do manage to get it fixed up enough to run on Linux, I will give it a go and note some thoughts on it.

Hopefully we will see more Unity games start to use Vulkan as the year goes on.

About the game

The only aim in Rust is to survive.

To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town.

Whatever it takes to survive.

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Shmerl 13 January 2017 at 8:15 pm UTC
Is it tied to Steamworks? Despite being a mulitplayer game, it's not available for non Steam users.
Xpander 13 January 2017 at 8:16 pm UTC
doesn't work here either.. blue screen, loading scren and crash to desktop

*sadface*
Kiba 13 January 2017 at 8:18 pm UTC
Cities Skylines needs Vulkan so bad.
johnhannibalsmith 13 January 2017 at 9:01 pm UTC
Though I've lurked this site since converting to Linux several months ago, I've only just now registered in order to comment on the first subject I might have something worth sharing.

If you have beefy hardware, a solid video card (I run NVidia with their proprietary drivers - I know heresy - and seems to be part of the key here), and are interested in playing the game and can get it on sale or feel comfortable getting a refund if it fails - I wouldn't assume that it will be unplayable for you.

I owned and played the game on Windows for several months prior to moving to Linux Mint 18, so I had familiarity with it prior to playing on Linux. Granted, the Windows 7 computer on which I played it is inferior to the current Linux computer - but that isn't to say that the Windows computer was any kind of shoddy machine, just an older i7 with 16MB RAM and something of a generic decade old motherboard. With a GTX750ti, the game played very well and when I later upgraded to the GTX1070 (to test it, ahem) that would migrate to the Linux computer when it was built, it was gorgeous and played wonderfully.

I had hopes that as well as it played with that hardware that on the new computer running Linux it would at least outperform the negative reports I had read to that point. I was hoping for playable and probably an ideal scenario where it plays as well as it did on the 750ti on Windows.

To my surprise, it played almost identically well to when I ran it on the slightly lesser computer running Windows 7. At the time, the game was testing an experience system that flashed a sort-of level-up placards at the bottom of the screen and they rendered a little screwy and the initial load dialogue boxes were a bit off-kilter from what I was used to but as far as gameplay - I didn't notice a difference from the last time that I had played with the 1070 on Windows. Not the highest graphics settings, but still beautiful and playing with the same 80-100 FPS I was accustomed to.

As you've surely deduced I am no Linux expert so it is unlikely I can help with any sort of technical insight. Maybe I just got sheetcan lucky, but this was just a matter of installing the proprietaries, then steam, and loading the game after it had installed. I didn't need to cut and paste paragraphs of stuff that I located on Google into the terminal or anything. Plug and play like Windows.

Good luck if you try it. I'm kind of an old guy by the standards of this sort of wacky sandbox shooter type of game, but it is so unlike any sort of game that I grew up playing that as bad as I am at it, I just find it all kind of fascinating and fun to play. And headache inducing, at times.
Xpander 13 January 2017 at 9:23 pm UTC
it does run superbly on my machine also, all cranked to max except few shadow things which seem to cause problems with opengl it runs over 60 fps. PC info is in my profile.
I have played this game on and off and i only had performance problems with it when it was a unity 4.x title. way way back in 2013
tmtvl 13 January 2017 at 9:59 pm UTC
First reaction: yeah, I know there are Vulkan bindings for Rust.

After a second glance I noticed it's the wrong Rust.
TheMagazine 13 January 2017 at 10:33 pm UTC
johnhannibalsmithThough I've lurked this site since converting to Linux several months ago, I've only just now registered in order to comment on the first subject I might have something worth sharing.

...

Good luck if you try it. I'm kind of an old guy by the standards of this sort of wacky sandbox shooter type of game, but it is so unlike any sort of game that I grew up playing that as bad as I am at it, I just find it all kind of fascinating and fun to play. And headache inducing, at times.

This comment put a smile on my face!
Ardje 14 January 2017 at 10:28 am UTC
The biggest thing that prevents me from buying rust is that I need to have friends to play it. As I am pretty a-social, and I don't want to have others having expectations of me when I am relaxing.
Unless it supports a single player mode it would stay that way :-(.
I am quite happy with my survival in ark. Although I realise it would be so much easier to have others with me (the amounts of deaths I can have in 5 minutes, just to get my resources back near a l1 croco), but I do quite allright currently.
silmeth 14 January 2017 at 3:31 pm UTC
tmtvlFirst reaction: yeah, I know there are Vulkan bindings for Rust.

Rust rewrite of Rust with Vulkano would be a great practical pun. ;-)
salamanderrake 16 January 2017 at 2:33 am UTC
It started but there are no servers to test it out on.
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