You might want to grab a glass for this one, no not that dusty old thing, one of the nice ones. The ones at the back of the cupboard for special occasions! Wine 4.0 is officially here.
Comparing Wine 3.0 to 4.0, naturally it's a pretty huge release. Although, most people have likely been using the development builds for some time.
The highlights of Wine 4.0 are:
- Multi-Threaded Command Stream is enabled by default
- Vulkan support.
- Direct3D 12 support.
- A lot more Direct3D 10 and 11 features implemented
- S3TC-compressed 3D textures support
- Game controllers support.
- High-DPI support on Android.
There's a huge amount more, so for those interested I do suggest reading the detailed official announcement here. Cheers to the Wine team, here's to a fun development cycle towards Wine 5.0.
Now that it's out, I imagine Proton for Steam Play will begin moving over to Wine 4.0 to bring in plenty of fixes and improvements since Proton is currently based on Wine 3.16.
I was going to make a pun, but I thought it would be in pour taste.
It's getting to a point where I read the Wine articles for these puns instead of the development updates.
stuttering in a few games can be solved by having an better hardware (or closing backgrounds programs if they are ressource intensive)
...and Warhammer 40,000: Space Marines, this one consistently stutters
In my case various dx9 titles works ok, in various cases as other said with better hardware improve*
*For this reason have my cpu at 5.0ghz / 215 cinebench single thread
Case:
And many other games including various unreal engine 3 games
However wine have troubles with dx9 and stutter could be stay present in various machines, without forget other issues cases proper vsync support, high single thread use and others
Last edited by mrdeathjr at 23 January 2019 at 12:12 pm UTC
Use the crack exe and it wont stutter Warhammer 40,000: Space Marines
What's the point to use DXVK?
In which case DXVK is better than Wine 4 and vice versa?
Maybe I didn't understand something.
Out of the box?