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The Wine Development Release 1.7.39 Is Now Available

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Wine development team was able to produce a new experimental release today. 1.7.39 bringing many new features and as many as 24 bugfixes.

A new issue of World Wine News is also available: #387

The few most interesting features introduced in this release:
  • WinMM joystick support on Mac OS X.
  • Kerning support in DirectWrite.
  • Support for DirectX Media Objects filters.
  • Better support for animated GIFs in GdiPlus.
  • Improved support for Known Folders in Shell32.
  • Various bug fixes.


To learn more about this release pleas visit this announcement.

The source code for this release is available here:
http://prdownloads.sourceforge.net/wine/wine-1.7.39.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.7/wine-1.7.39.tar.bz2

To get the most recent changes, a git repository is a good starting point.

Binary packages should be available for a download as soon as the build process is finished.

Check out Page 2 for the list of fixed bugs! Article taken from GamingOnLinux.com.
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16 comments
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mrdeathjr 21 March 2015 at 9:50 am UTC
In this wine version shift+tab key works in steam overlay

View video on youtube.com

Faces in Indiana Jones and Emperors Tomb works disable vertex shaders in direct3d register entry

View video on youtube.com

stan 21 March 2015 at 2:08 pm UTC
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Mirror’s Edge is still running at ~15 FPS even with Physx disabled and all settings on low.

In Burnout Paradise, the car drivers and motorcycle driver’s head are still missing + sometimes big artifacts in the junkyard (game still works great otherwise).

Both issues are also present in wine-staging 1.7.38.
FinCoder 21 March 2015 at 3:05 pm UTC
You need to open bug report about those issues. Don't expect a fix without report.
stan 21 March 2015 at 3:17 pm UTC
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FinCoderYou need to open bug report about those issues. Don't expect a fix without report.
I would have never guessed. Thank god you are here!
sobkas 21 March 2015 at 5:19 pm UTC
stan
FinCoderYou need to open bug report about those issues. Don't expect a fix without report.
I would have never guessed. Thank god you are here!
Sometimes stating an obvious is needed. Filling a quality bug reports is very important to open source projects.
Skiski 22 March 2015 at 2:28 pm UTC
stanIn Burnout Paradise, the car drivers and motorcycle driver’s head are still missing + sometimes big artifacts in the junkyard (game still works great otherwise).

There is no drivers in cars in Burnout Paradise. That's why adding bikers was kind of strange. But, those are supposed to have heads.
stan 22 March 2015 at 3:02 pm UTC
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SkiskiThere is no drivers in cars in Burnout Paradise. That's why adding bikers was kind of strange. But, those are supposed to have heads.
Ah ok, someone else told me there was supposed to be drivers in the cars…
mrdeathjr 22 March 2015 at 5:36 pm UTC
stanMirror’s Edge is still running at ~15 FPS even with Physx disabled and all settings on low.

In Burnout Paradise, the car drivers and motorcycle driver’s head are still missing + sometimes big artifacts in the junkyard (game still works great otherwise).

Both issues are also present in wine-staging 1.7.38.

Hi in my case works very good many places above 35fps to 45fps (sometimes 59fps)

I leave this examples using wine 1.7.39 (vanilla) with nvidia drivers 346.47

This using ffmpeg low latency high performance nvenc preset

View video on youtube.com

This using ffmpeg low latency high quality nvenc preset

View video on youtube.com

Respect burnout driver dont appear however is possible played

Tested with wine 1.7.37 (vanilla) + nvidia 346.47

View video on youtube.com

Maybe make other test when appears new nvidia drivers

Added 2 test more for dead rising 2 with trainer

View video on youtube.com

View video on youtube.com

stan 22 March 2015 at 6:11 pm UTC
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mrdeathjrHi in my case works very good many places above 35fps to 45fps (sometimes 59fps)

I leave this examples using wine 1.7.39 (vanilla) with nvidia drivers 346.47
Eh, strange :-| … I have more powerful hardware (i5 / GTX 660), same nvidia driver. I tried a few things again but it’s still slow. And the Steam overlay does not work so I can’t see the exact FPS.
mrdeathjr 22 March 2015 at 7:10 pm UTC
stan
mrdeathjrHi in my case works very good many places above 35fps to 45fps (sometimes 59fps)

I leave this examples using wine 1.7.39 (vanilla) with nvidia drivers 346.47
Eh, strange :-| … I have more powerful hardware (i5 / GTX 660), same nvidia driver. I tried a few things again but it’s still slow. And the Steam overlay does not work so I can’t see the exact FPS.

Strange in my case overlay works since 1.7.38, nvidia drivers stay correctly installed (direct rendering stay enable???) something more in my case use xfce (before using kde but have fps loss, around 20 to 30% depending game)

However this situation can happen still using same wine, distribution, drivers and desktop enviroment

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