Wine development team was able to produce a new experimental release today. 1.7.39 bringing many new features and as many as 24 bugfixes.
A new issue of World Wine News is also available: #387
The few most interesting features introduced in this release:
To learn more about this release pleas visit this announcement.
The source code for this release is available here:
http://prdownloads.sourceforge.net/wine/wine-1.7.39.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.7/wine-1.7.39.tar.bz2
To get the most recent changes, a git repository is a good starting point.
Binary packages should be available for a download as soon as the build process is finished.
Check out Page 2 for the list of fixed bugs!
A new issue of World Wine News is also available: #387
The few most interesting features introduced in this release:
- WinMM joystick support on Mac OS X.
- Kerning support in DirectWrite.
- Support for DirectX Media Objects filters.
- Better support for animated GIFs in GdiPlus.
- Improved support for Known Folders in Shell32.
- Various bug fixes.
To learn more about this release pleas visit this announcement.
The source code for this release is available here:
http://prdownloads.sourceforge.net/wine/wine-1.7.39.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.7/wine-1.7.39.tar.bz2
To get the most recent changes, a git repository is a good starting point.
Binary packages should be available for a download as soon as the build process is finished.
Check out Page 2 for the list of fixed bugs!
Some you may have missed, popular articles from the last month:
In this wine version shift+tab key works in steam overlay
View video on youtube.com
Faces in Indiana Jones and Emperors Tomb works disable vertex shaders in direct3d register entry
View video on youtube.com
^_^
View video on youtube.com
Faces in Indiana Jones and Emperors Tomb works disable vertex shaders in direct3d register entry
View video on youtube.com
^_^
3 Likes, Who?
Mirror’s Edge is still running at ~15 FPS even with Physx disabled and all settings on low.
In Burnout Paradise, the car drivers and motorcycle driver’s head are still missing + sometimes big artifacts in the junkyard (game still works great otherwise).
Both issues are also present in wine-staging 1.7.38.
In Burnout Paradise, the car drivers and motorcycle driver’s head are still missing + sometimes big artifacts in the junkyard (game still works great otherwise).
Both issues are also present in wine-staging 1.7.38.
0 Likes
You need to open bug report about those issues. Don't expect a fix without report.
2 Likes, Who?
Quoting: FinCoderYou need to open bug report about those issues. Don't expect a fix without report.I would have never guessed. Thank god you are here!
2 Likes, Who?
Quoting: stanSometimes stating an obvious is needed. Filling a quality bug reports is very important to open source projects.Quoting: FinCoderYou need to open bug report about those issues. Don't expect a fix without report.I would have never guessed. Thank god you are here!
2 Likes, Who?
Quoting: stanIn Burnout Paradise, the car drivers and motorcycle driver’s head are still missing + sometimes big artifacts in the junkyard (game still works great otherwise).
There is no drivers in cars in Burnout Paradise. That's why adding bikers was kind of strange. But, those are supposed to have heads.
0 Likes
Quoting: SkiskiThere is no drivers in cars in Burnout Paradise. That's why adding bikers was kind of strange. But, those are supposed to have heads.Ah ok, someone else told me there was supposed to be drivers in the cars…
0 Likes
Quoting: stanMirror’s Edge is still running at ~15 FPS even with Physx disabled and all settings on low.
In Burnout Paradise, the car drivers and motorcycle driver’s head are still missing + sometimes big artifacts in the junkyard (game still works great otherwise).
Both issues are also present in wine-staging 1.7.38.
Hi in my case works very good many places above 35fps to 45fps (sometimes 59fps)
I leave this examples using wine 1.7.39 (vanilla) with nvidia drivers 346.47
This using ffmpeg low latency high performance nvenc preset
View video on youtube.com
This using ffmpeg low latency high quality nvenc preset
View video on youtube.com
Respect burnout driver dont appear however is possible played
Tested with wine 1.7.37 (vanilla) + nvidia 346.47
View video on youtube.com
Maybe make other test when appears new nvidia drivers
Added 2 test more for dead rising 2 with trainer
View video on youtube.com
View video on youtube.com
^_^
0 Likes
Quoting: mrdeathjrHi in my case works very good many places above 35fps to 45fps (sometimes 59fps)Eh, strange :-| … I have more powerful hardware (i5 / GTX 660), same nvidia driver. I tried a few things again but it’s still slow. And the Steam overlay does not work so I can’t see the exact FPS.
I leave this examples using wine 1.7.39 (vanilla) with nvidia drivers 346.47
0 Likes
Quoting: stanQuoting: mrdeathjrHi in my case works very good many places above 35fps to 45fps (sometimes 59fps)Eh, strange :-| … I have more powerful hardware (i5 / GTX 660), same nvidia driver. I tried a few things again but it’s still slow. And the Steam overlay does not work so I can’t see the exact FPS.
I leave this examples using wine 1.7.39 (vanilla) with nvidia drivers 346.47
Strange in my case overlay works since 1.7.38, nvidia drivers stay correctly installed (direct rendering stay enable???) something more in my case use xfce (before using kde but have fps loss, around 20 to 30% depending game)
However this situation can happen still using same wine, distribution, drivers and desktop enviroment
^_^
0 Likes
*Translation:
If you do not get the reference, it is your fault not mine.
See more from me