The team over at Unity continue advancing the game engine with some impressive work going on and the first Unity 2019.3 beta is now available.
With this beta release it includes some needed enhancements to the Editor UI with uniform icons and high-DPI support along with other changes to improve usability and make the UI more responsive overall.
Some other big new features include a Preview version of a new Input System, an upgrade to the Physics system moving from PhysX v3.4 to v4.1, improvements to their Package Manager with the ability to install packages directly from a git repository (handy!), the ability to preview animation rigging and keyframing in Timeline, improvements to their Terrain system, big improvements to their Universal Render Pipeline with completely revamped post-processing and lots more.
It also comes with plenty of improvements on the Linux side as well, for those interested here are the Linux-specific fixes:
- Linux: 3D With Extras projects will throw constant OpenGL Error: Invalid texture unit! errors (1174950)
- Linux: Editor sometimes crashes on exit in CentOS 7 (1176206)
- Linux: [HDRP] Template project throws numerous exceptions regarding KSampleCopy4_1_x_8 (1174987)
- Linux: Ubuntu - Unable to select gameobjects in playmode (1176010)
- Linux: [Ubuntu] Unable to use Android NDK & SDK tool installed via HUB (1177631)
- Linux: Fix Linux editor crashing when resizing the editor window during a player build (1168815)
- Linux: Input.mouseScrollDelta returns reversed values in Linux player (1149657)
- Linux: Linux services window now responds to dragging properly. (1115130)
- Linux: UnityWebRequest failing https connection if system certificate store contains unreadable certificates (1151555)
- Package Manager: Fixed an issue on macOS and Linux that caused Git-based dependencies relying on Git LFS to fail with an error, even if Git LFs was installed.
There's some fixes for the Vulkan API that also made it into this release like memory regressions, GPU instancing sometimes not working correctly, the FrameTimingManager should now work properly with Vulkan and the Universal Render Pipeline should now have Lightmap, Reflection Probes and SH rendering correctly on both Vulkan and OpenGL Core.
You can see the full release notes here.