The advanced flight simulator X-Plane 11 [Steam, Official Site] is now available and the developers put out day-1 Linux support.
It does look pretty good and simulates a ridiculous amount of things at once. I love the way you see the heat coming off the engines, looks fantastic. A game that would probably be immense with the right flight stick setup, can't imagine it being as fun on a mouse and keyboard.
It's not cheap at £44.99, so unless the developers plan on getting in touch it's not one I will personally cover in any more detail. It does have a demo though, so you can properly try it before buying. The demo can also update to the full version, which is neat.
Features
Will any of you be picking up a copy?
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It does look pretty good and simulates a ridiculous amount of things at once. I love the way you see the heat coming off the engines, looks fantastic. A game that would probably be immense with the right flight stick setup, can't imagine it being as fun on a mouse and keyboard.
It's not cheap at £44.99, so unless the developers plan on getting in touch it's not one I will personally cover in any more detail. It does have a demo though, so you can properly try it before buying. The demo can also update to the full version, which is neat.
Features
- A completely redesigned, intuitive user interface that makes setting up and editing your flight a breeze.
- Consistently usable 3-D cockpits and stunningly high-resolution exterior models for all included aircraft.
- A new effects engine for lighting, sounds, and explosions.
- Realistic avionics: all planes are IFR-ready right out of the gate.
- Busy, “living” airports with pushback tugs and roaming fuel trucks, able to service both your aircraft and the simulator’s AI planes.
- New buildings & roads to better simulate European cities
- And more!
Will any of you be picking up a copy?
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Using some modern codec like Opus, allows efficient audio decoding. It's not an issue really, and surely not a reason to use uncompressed audio.
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Quoting: ShmerlUsing some modern codec like Opus, allows efficient audio decoding. It's not an issue really, and surely not a reason to use uncompressed audio.
They are changing to FMOD:
http://www.x-plane.com/2016/11/fmod-sound-x-plane-11/
However I don't think all default planes have been switched yet and the documentation is still being put together for 3rd parties to use.
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Quoting: SuperTuxQuoting: ShmerlUsing some modern codec like Opus, allows efficient audio decoding. It's not an issue really, and surely not a reason to use uncompressed audio.
They are changing to FMOD:
http://www.x-plane.com/2016/11/fmod-sound-x-plane-11/
However I don't think all default planes have been switched yet and the documentation is still being put together for 3rd parties to use.
I had completely forgot that was an audio thing. I've noticed that Rising World uses it, I think.. it has threads allocated to it. But its also a Java game so it has a thread for all the things.
Yeah, I've seen where some people have worked on planes for over a year. Idk why they don't use GitHub for version control/modifications from forks.. it seems like version control is "save as _v1, _v2..." The little one I fly around DFW in is amazing - I plan on going back to the dev who built it and leaving a tip on his pp page, it's a nice build.
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Quoting: ShmerlRegarding space. Why are they using WAV for audio? That's really wasteful.No loss of quality, no decompression overhead, potentially reduced latency as the result.
It comes down to one's priorities of course, but I think it's a valid choice and no more of a waste than not using JPEG compression for textures for example.
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Ordered a boxed copy from Amazon, I'll check when I get it.
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I had one of the older versions before Steam was a thing, never could get past crashing on take-off so I'll probably give this a miss & NPC passengers around the world heave a sigh of relief.
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The beta worked on radeonsi, but you had to fix some shaders and the performance was not good:
https://i.imgur.com/gED2AOM.png
Gonna try this too after it downloaded the demo.
edit:
edit2: https://bugs.freedesktop.org/show_bug.cgi?id=97909
edit3: So with MESA_EXTENSION_OVERRIDE=-GL_AMD_pinned_memory ./X-Plane-x86_64 --force_run it runs fine. All shaders compile, no real rendering errors I can see. It seems to be capped at ~30 fps even though I have vsync disabled in the graphics settings. Settings are medium
+ Maximum textures: https://i.imgur.com/wx6VpSp.png
Last edited by haagch on 31 March 2017 at 10:11 am UTC
https://i.imgur.com/gED2AOM.png
Gonna try this too after it downloaded the demo.
edit:
Thread 1 "X-Plane-x86_64" received signal SIGSEGV, Segmentation fault.
0x00007fffed6966da in ?? () from /usr/lib/xorg/modules/dri/radeonsi_dri.so
(gdb) bt
#0 0x00007fffed6966da in ?? () from /usr/lib/xorg/modules/dri/radeonsi_dri.so
#1 0x00007fffed56c895 in ?? () from /usr/lib/xorg/modules/dri/radeonsi_dri.so
#2 0x00007fffed358ee1 in ?? () from /usr/lib/xorg/modules/dri/radeonsi_dri.so
#3 0x00007fffed31a3ec in ?? () from /usr/lib/xorg/modules/dri/radeonsi_dri.so
#4 0x00007fffed31a859 in ?? () from /usr/lib/xorg/modules/dri/radeonsi_dri.so
#5 0x0000000001236f35 in res_3d_class::res_3d_plot_per_frame(float const*, xcam_class*) ()
#6 0x0000000001231b06 in wxr_display_class::wxr_display_shad_per_frame() ()
#7 0x0000000000dddd4b in setup_cloud_shadows() ()
#8 0x0000000000cdbed1 in WORLD_scene_per_render(rendering_pass, float, float, float, float) ()
#9 0x0000000000ce0623 in WORLD_scene_per_frame(xplane_window*, int, int) ()
#10 0x00000000005b5495 in APP_update() ()
#11 0x000000000094cf98 in MACIBM_post_event_proc() ()
#12 0x0000000001246eca in WIN_run_app ()
#13 0x00000000005b65bf in main ()
edit2: https://bugs.freedesktop.org/show_bug.cgi?id=97909
edit3: So with MESA_EXTENSION_OVERRIDE=-GL_AMD_pinned_memory ./X-Plane-x86_64 --force_run it runs fine. All shaders compile, no real rendering errors I can see. It seems to be capped at ~30 fps even though I have vsync disabled in the graphics settings. Settings are medium
+ Maximum textures: https://i.imgur.com/wx6VpSp.png
Last edited by haagch on 31 March 2017 at 10:11 am UTC
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Quoting: lucifertdarkI had one of the older versions before Steam was a thing, never could get past crashing on take-off so I'll probably give this a miss & NPC passengers around the world heave a sigh of relief.Do you mean a program crash, or you would crash the airplane?
If it's the latter, I'll say again, X-Plane is not an arcade game, it is a flight simulator intended for real-world pilots and flight simulator enthusiasts who enjoy a realistic experience. The software now includes some basic tutorials for "newbies", but my advice has always been that the real X-Plane manual is a pilot training handbook and operating handbook specific to the aircraft you want to fly. Basically, you're going to have to spend some time learning to fly a real airplane in order to get the most out of X-Plane.
Last edited by Mountain Man on 31 March 2017 at 2:04 pm UTC
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Quoting: Mountain ManDefinitely plane crash not program crash, that's why I won't be buying this one, I spent hours & hours poring over the manual, familiarising myself with the controls only to crash the plane, so I'm not going to be a pilot.Quoting: lucifertdarkI had one of the older versions before Steam was a thing, never could get past crashing on take-off so I'll probably give this a miss & NPC passengers around the world heave a sigh of relief.Do you mean a program crash, or you would crash the airplane?
If it's the latter, I'll say again, X-Plane is not an arcade game, it is a flight simulator intended for real-world pilots and flight simulator enthusiasts who enjoy a realistic experience. The software now includes some basic tutorials for "newbies", but my advice has always been that the real X-Plane manual is a pilot training handbook and operating handbook specific to the aircraft you want to fly. Basically, you're going to have to spend some time learning to fly a real airplane in order to get the most out of X-Plane.
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Doesn't work with mesa stack :(
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