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Title: Jonathan Blow: "Linux is not robust or stable for games. And it's been getting worse lately."
sub 30 Jun 2015
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Jonathan Blow - Braid, The Witness (upcoming) - on Twitter:

https://twitter.com/Jonathan_Blow/status/615910640083865600

This kind of heavily biased statements of highly regarded developers are making me sad.
Especially since they have quite some influence, not only judging by the follower count.

I tell you: We will hear more of this whining when Valve starts convincing lots of new developers
to release for SteamOS/Linux.
Of course, if you don't share the love for a platform you might find lots of anecdotal evidence
to present that the platform is crap. But this is actually true for any platform, isn't it?

Also:
Quoting: "Jonathan Blow"For me to support Linux, first Linux people need to supportLinux, which they don't know how to do.
Aryvandaar 5 Jul 2015
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You can ship libraries with your game, so it would be much more stable, and this isn't a huge issue because libraries in Linux are pretty small.

It's also worth considering that a lot people have problems with games on Windows, and those problems aren't neccesarily related to problems with the game code. In many cases it's because of other problems in the system.

If Linux is in working condition, it's in working condition.

If Windows is in working condition, soon it won't be and you can't stop it, only fix it.

Developers should stop pretending like Windows is problem free.
StianTheDark 6 Jul 2015
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Practically, they're only complaining because they won't open-source their games and allow the community to fix it. Everything would be so much better if everything was open-source, but unfortunately it's not yet that way. But considering I've spent countless hours entangled in 0 AD, I really think closed-source will be frowned upon soon. Not now, but soon.
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