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They already released the Witcher adventure game (which uses Unity). And they have a few developers focusing on that. So far however it didn't come out for Linux.
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The main part here is if :) So far we don't know who exactly is working on the Linux version of their engine and TW3 in particular, and whether it's even in-house or not.
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Was there evidence of any other graphics API's besides D3D at all? I mean it was released for PS4 as well.
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I can ask, though paranoid moderators banned me on that forum because I mentioned that REDkit release is a prerequisite of REDengine release itself, so any sings of Linux support in REDkit could hint to Linux support in the engine (essentially REDkit is their editor that developers use themselves, same idea as let's say Unity editor and the like). That information was publicly stated by CDPR here:
But moderators got freaked out by this info for some reason. They don't work for CDPR btw, and there is rampant overmoderation on that forum, so I'm not even surprised. I can ask about PS4 APIs support once the ban is over.
That's okay. I just thought that if the graphics engine has a properly layered design (pretty much a given for serious cross-platform stuff), some of the platform-specific backends might not be included in the codebase that was leaked. An obvious lack of anything non-Windows/D3D would suggest that this might be the case.
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http://schedule.gdconf.com/session/here-be-dragons-or-lessons-learned-in-the-development-of-the-witcher-3-wild-hunt
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There's nothing wrong with them. What's 'wrong' is that Valve listed the game in its 'SteamOS launch discount' or whatever it was, a year ago. It was nothing more than false advertising for their steam machines.
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