While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- New US Congress bill proposal requires all operating system providers to verify ages [updated]
- Mozilla announced "Thunderbolt", their open-source and self-hostable AI client
- US operating system age verification bill "Parents Decide Act" gets published
- PlayStation 3 emulator RPCS3 can now auto-configure games for you
- X.Org X server and Xwayland security advisory released for multiple issues
- > See more over 30 days here
- Away all of next week
- Liam Dawe - Testing the VRAM valve patch
- Koopa - New Desktop Screenshot Thread
- tmtvl - Shop Crush - Psychological Horror Thrift Sim with Literal Illusio…
- hollowlimb - Proton/Wine Games Locking Up
- Caldathras - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
I was trying to run Dungeon Siege II (currently on sale on the Humble Store) using Wine Staging 1.7.54: the game launches and works, but I have no mouse pointer so I can't play. Searching the wine bugzilla tells me that this bug was fixed years ago.
Someone of you has the game and wants to try if it works with a different (vanilla or nine) Wine version?
Thanks in advance for any help! ;)
I will now try how it works disabling CSMT...
The game is still buggy and needs to run into a virtual desktop, otherwise the resolution will be less than required. If I set a game resolution of 1024x768, the GNOME upper panel will steal precious pixels and make the game lower panel unusable. Also, the mouse pointer is attracted by the upper side of the screen: it keeps going up.