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are they using something different, but what I've noticed is that you can just publish games by exporting them to platform desired, and thats it.
elighten me.
.b
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The whole 'export to platform' is a relatively new concept - most older games are built on in house engines or licensed engines that were not built with cross platfrom in mind simply because windows was seen ( and still is by some ) as the only game in town. iOS and android changed that a bit and some the big engines started exploring cross platform ( mostly still Windows, xbox, ps4 & iOS ).
The 'fuzz' with porting these older titles are, dependencies on libraries that aren't crossplatform ( direct input, audio, etc ) and bad coding practices such as ( but not limited to );
- Inconsistent file & folder capitalization ( windows don't care so why should the programmer ? )
- Abusing known windows bugs
- Abusing compiler macros/bugs ( I know people that are stuck on specific VS versions due to this one )
And newer games will be built at least partially on old code and so suffer from the same problems.
Very few companies will rewrite their engines completely or switch to a new 3rd party engine simply because it costs money. ( some do tho )