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are they using something different, but what I've noticed is that you can just publish games by exporting them to platform desired, and thats it.
elighten me.
.b
The 'fuzz' with porting these older titles are, dependencies on libraries that aren't crossplatform ( direct input, audio, etc ) and bad coding practices such as ( but not limited to );
- Inconsistent file & folder capitalization ( windows don't care so why should the programmer ? )
- Abusing known windows bugs
- Abusing compiler macros/bugs ( I know people that are stuck on specific VS versions due to this one )
And newer games will be built at least partially on old code and so suffer from the same problems.
Very few companies will rewrite their engines completely or switch to a new 3rd party engine simply because it costs money. ( some do tho )