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yesterday I did a quick test with DiRT Really. After realizing the game creates incredible fps rates on my system (GTX 970, i7 6700K, Xubuntu 16.10 with nvidia binary driver 378.13) I set every thing to ultra and did a in-game benchmark. The result:
Aver: 108,98 fps
Min: 87,46 fps
Max: 159,02 fps
If I compare this with a test like the following I'm really surprised:
https://us.hardware.info/reviews/6277/3/dirt-rally-review-tested-with-32-gpus-testnresults-full-hd-1920x1080
They had got only 85,6 fps for a GTX 970. I think on average. This is below my minimum fps rate!
My question: Is Linux missing again some graphic properties or is the OpenGL port of DiRT Rally actually faster than the original DirectX version? I think I've missed something, do I?
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7 December 2015 (wikipedia and the date on the benchmark website says Tuesday October 20, 2015. By now the windows version has seen multiple updates increasing performance, so Feral had a improved codebase base to build upon over the release version. I think if you compare the latest versions, windows may achieve higher framerates.
Yes, this could be. Do you have an actual Windows benchmark?
You mean this:
https://www.gamingonlinux.com/articles/start-your-engines-as-dirt-rally-is-now-on-linux-port-report-review.9223/page=3#r87093
But my fps rates are much higher. On the same level as Windows in Jahimself's benchmark. And my resolution is 1920x1080 not only 1440x900.
So a bit odd. He also uses an old driver and an experimental driver under Linux Mint. I'm using the latest stable one: 378.13. Also I use a strongly stripped window manager (Xubuntu / Xfce) with composite turned off.
Where can I set MSAA to 4, 8 or 16? I only see options with low, middle, high and ultra.