While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Canonical call for testing their Steam gaming Snap for Arm Linux
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- European Commission gathering feedback on the importance of open source
- > See more over 30 days here
- Weekend Players' Club 2026-01-16
- grigi - Venting about open source security.
- LoudTechie - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
- mr-victory - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
View PC info
From what I have gathered over the years from various discussions is that ODE is a bit easier to integrate initially, but bullet works better once you have it running.
If you just want ragdolls, a full physics simulation is overkill by the way. The Sauerbraten game includes a simplified ragdoll simulation code that works great and is very fast.
Thanks for your reply, I'll take a look at the Sauerbraten code, I hadn't realised that there were any open-source games with rag-dolls yet.
I'll explore ODE a bit more too, I am interested in the full physics.
Or I might write my own code from scratch, I found a good book
"Game Physics Engine Development How to Build a Robust Commercial-grade Physics Engine for Your Game"
by
Ian Millington
that includes a bare source code to build upon.
I'll update if I make any serious progress!
Thanks again,
Nat