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- SteamOS 3.5.18 Preview released for Steam Deck
- Team Fortress 2 64bit support released, plus Vulkan for Linux via DXVK
- Stardew Valley 1.6.4 brings even more new free content
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I was likely doing it wrong indeed haha. Thanks all for your help!
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I've experimented briefly with Steam on Wine a couple of years ago. I have a GOG account and a HumbleBundle Account. Which store provides the easiest route to getting Witcher 3 up and running on Ubuntu (presumably 18.04.1 although I'm still on 16.04 LTS)?
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If you download using the browser (not recommended), make sure to select "classic installers".
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3440x1440
Maxed Settings - (Nvidia specific gimmicks turned off of course)
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Can shader compiler itself get faster?
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I think the problem with DXVK was that shaders were genereated dynamically, and somehow there was no way to use cache approach there (i.e. you can't know in advance what the generated shader will end up like, so you need to generate it each time)? May be @YoRHa-2B can correct me. Actual SPIR-V compilation to machine code is probably already cached by radv and other drivers.
Though I'm not quite clear why this process is non deterministic. Aren't input shaders (DXBC) a fixed thing? So the output should supposedly be a fixed thing too. If the input / output relation can be cached, the transpiling step can be skipped.
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Are there tools related to graphics performances in the Steam Linux client? I didn't expect that.
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